COLD KATANA Early/Mid Game Build – CYBERPUNK 2077



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Katana build for early and mid game. Reflex and Cool mix.

0:00 Start
2:23 Build Overview
6:37 How to play this build
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16 thoughts on “COLD KATANA Early/Mid Game Build – CYBERPUNK 2077”

  1. u should give body a try instead of cool and get all the movement speed abilities ul move fast and will be pretty tanky to plus damage is pretty big but isnt realy good for stealth

    Reply
  2. Good video. I'd like to see a mantis blades/handguns build, just a thought. And I don't know where you got the tank top, but I bought that same one in a shop up north in the downtown are.

    Reply
  3. Always enjoy your videos and stream 👍. Question though, for the last couple of days I've been busy with a katana build as well. It's not particularly complicated. I did notice something odd though. When increasing the attribute Body, I obviously see an increase in damage output for the katana. Makes sense. However, when I put a point into the perk Steel and Chrome under Athletics I don't see a similar increase in damage output for my katana. Isn't this rather odd? Is it currently bugged or is there something I'm missing? I find it particularly odd, since raw damage of a katana seems to be governed by body. Much appreciated!

    Reply
  4. Not optimal build at all. Cyberdeck is useless for Samurai builds, Sandevistan or/and Kereznikov are much much better option. Game is so broken it's easy to be almost immortal and tank dmg for long period of time and at the same time you can have 100% crit chance and 2-shot everything even on very hard difficulty.

    Reply

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