Quest Director plays Cyberpunk 2077 #72!



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Stream started from the visit of the TV crew in my place, and after a “short” and firey chat we jumped back to Cyberpunk 2077 and played the first part of the chases with Claire.

Cyberpunk 2077 is an open-world RPG that I have co-created. As I love talking about design, storytelling, and psychology in games, I have started streaming on Twitch and discussing it all with my audience.

My goal is to share everything I have learned over a decade in the AAA games industry, openly exchange ideas, explain creative decisions and encourage the next generation of game designers and storytellers to create.

My socials:
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TWITCH ►► https://www.twitch.tv/pawesasko
TWITTER ►► https://twitter.com/PaweSasko
INSTAGRAM ►► https://www.instagram.com/pawelsasko
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Timestamps for your viewing experience:

0:00​​​ – Music starts
04:51 – The stream starts
05:10 – Documentary TV crew visiting me
09:00 – Travels to GDC2023 and PAX East
12:20 – Visit to San Francisco
15:25 – Rock & Borys podcast: https://youtu.be/_hVEHTOiVw8
18:28 – Easter egg of Tyrion Lannister
20:27 – My GDC2023 lecture
22:50 – John Wick 4
23:22 – Advice for Testing position
27:42 – Meeting Mike Laidlaw
30:50 – Primary characters in Cyberpunk 2077
31:55 – My meeting with RPG gods
33:38 – Unused content in games
37:55 – Checking content from other departments
38:50 – Creating mature content
43:03 – TV crew shooting the stream
44:07 – Boston and San Francisco
45:25 – TV crew says goodnight
46:27 – Building anticipation and hype
50:20 – Politics in the games
1:01:25 – Release rumors discussion
1:05:12 – Making you all proud
1:07:10 – Behind the scenes about Moro Rock
1:08:38 – Designing the storyline of Keira Metz
1:11:47 – Building studio in Boston
1:12:55 – Conclusions from Cyberpunk’s quest design
1:17:50 – Graphic improvements
1:22:50 – Behind the scenes about Balls of Granite
1:26:46 – Data mining the old version of the story for W3
1:32:00 – Development versions of the story
1:39:00 – Symmetric conflicts in the story
1:42:12 – Quest Design in RDR2
1:48:55 – Back to playing the game
1:49:15 – What I’m looking forward to in Unreal 5
2:00:00 – My work nowadays
2:00:50 – Roach from Youtooz
2:02:49 – My public speaking
2:07:50 – Design of Claire’s character
2:11:38 – Behind the scene story of Claire’s quest
2:21:26 – Credit’s voicemail
2:22:25 – Lack of timestamp in the emails
2:25:50 – Working with Polaris and Cyberpunk leadership
2:35:20 – Talking to Claire about the races
2:42:00 – Trilogy of Polaris
2:47:20 – Story behind ‘Pawe’
2:52:24 – Reception of the game and fear
2:55:20 – Quest Design pedigree
3:02:11 – Reading rules of the races
3:04:30 – City Center Race!
3:08:00 – Winning City Center Race
3:09:05 – Talking to Claire after winning
3:10:50 – Claire gives V a lift
3:12:05 – Aldecados veterans on races
3:16:05 – Designing the trilogy
3:22:15 – Design of Night City
3:27:30 – Use of text messages in Cyberpunk 2077
3:31:20 – Closing thoughts
3:34:01 – Stream ending

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Thank you for watching!
#Cyberpunk2077

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