Cyberpunk 2077: Phantom Liberty | NVIDIA DLSS 3.5 & Full Ray Tracing Technology Overview



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

Cyberpunk 2077: Phantom Liberty is coming on September 26th with NVIDIA DLSS 3.5 for unmatched performance and Ray Tracing: Overdrive Mode for the most immersive graphics.
https://www.nvidia.com/en-us/geforce/news/dlss-3-5-cyberpunk-2077-september-21-launch/

Phantom Liberty is a new spy-thriller adventure for Cyberpunk 2077. When the orbital shuttle of the President of the New United States of America is shot down over the deadliest district of Night City, there’s only one person who can save her — you. Become V, a cyberpunk for hire, and dive deep into a tangled web of espionage and political intrigue, unraveling a story that connects the highest echelons of power with the brutal world of black-market mercenaries.

Learn More About Phantom Liberty: https://www.cyberpunk.net/us/en/phantom-liberty

Get the Ultimate Experience with GeForce RTX 40 Series: https://www.nvidia.com/en-us/geforce/campaigns/cyberpunk-2077/

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#Cyberpunk2077 #PhantomLiberty #DLSS #RTXOn

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50 thoughts on “Cyberpunk 2077: Phantom Liberty | NVIDIA DLSS 3.5 & Full Ray Tracing Technology Overview”

  1. Can only be experienced by rich boy who own at least 4060 above.
    CDPR should be really focus on feature, not the graphic.
    They forgot why people keep playing Skyrim till today since 12 years ago, because it's good even some part are broken, but the community keep come with new mod every single day

    Reply
  2. 😅so even if u have bought 3070 especially for this game cause you were on a budget a while back, tou wont be able to enjoy this all this mad looks because you lack the newest dlss implementations and frame generation as well 🙂
    Cool.

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  3. Again, why you are putting misleading information on your official presentations, Nvidia?

    At 1:05 we can see two scenes. One with supposedly DLSS OFF and the second with DLSS 3.5 ON.

    The thing is that we loose some of the ray tracing image quality regarding light tracing, light bounces etc. beacuse of the use of DLSS alghoritm which upscales the image. So you can not say that ray tracing without DLSS is something worse – it's totally oposite! You are getting the BEST RAY TRACING without current DLSS visually. But it comes with the huge performance cost, so most people (rather all) kicks DLSS in. Then we loose some quality not only in regards to image sharpness etc. but also ray tracing is limited.

    Now, you are releasing a new version of DLSS which is supposedly better at reconstructing light paths on the image, so yeah, image should look better. BUT NOT COMPARED TO "DLSS OFF" scenario! The proper description is: "DLSS 3" on the left and "DLSS 3.5" on the right.

    Nvidia, do you understand your own terminologies?

    Reply
  4. Hey, members of Nvidia, can you somewhat replicate the visuals portrayed in my video, utilizing the Geforce Experience software. I implemented at random, and forgot to save my settings. So, I was hoping that you would help me recreate this specific spectacle, and then showcase the numerical requirements, needed to design its features.

    – COLOR

    _BRIGHTNESS AND CONTRAST

    – DETAILS

    _ CANNOT REMEMBER THE OTHER/OTHERS

    https://youtu.be/jAB2RJ8P7Ks

    Reply
  5. Even ur expensive top tier card (rtx 4090) cant handle with ray traysing and path traysing with playable framerates in full hd resolotuion without upscalers.Modern gaming gettin worse and worse everyday.And some fanboys defending this multi billion companies 😂

    Reply
  6. Cyberpunk surely set new standards in regards of Graphics, Gameplay, Gamedesign, etc. We can agree on that. What we can't agree upon is how ineffecient the RED Engine is. CDPR acknowledged that and this is why future games from CDPR will use UE5, an Engine that is also visually impressive but is much more efficient. I feel like with (east) european developers there is much that they do well, but in regards of Engines there is much room for improvement. Cyberpunk surely is the first Game since CRYSIS that can ask the Question: "But can it run Cyberpunk" IF CDPR would have stayed a PC Only developer they would have put far more effort in making it run perfectly. The Witcher 3 was one heck of an impressive visual showcase that ran on a midrange CPU/GPU in Full HD with 60 fps. Cyberpunk pushed hardware in 2020 and still in 2023 to it's limits and that is an impressive feed that few developers achieved. Imagine what happens when CDPR decides to put a Cyberpunk Remaster out in 2030 as a 10 year anniversary edition. I can already hear the RTX 7000 Series with 64GB of VRAM crying.

    Reply

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