Cyberpunk 2077: PC Benchmarks Running on PS5 and Xbox Series X – So What Do They Do?



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

What if internal developer benchmarking tools for the PC version of Cyberpunk 2077 could run on consoles too? Well, they can! Rich eases back into video production for 2024 by showing various internal benchmark runs ‘ported across’ from PC to consoles via the cross-platform save share option. But are any of them actually useful when the consoles use FPS limits? And what happens if we run those same benchmarks on a PC built from very console-like hardware? It’s all here.

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00:00 Introduction
00:27 ‘Porting’ PC Benchmarks Runs Onto Consoles
03:04 RT/Quality Modes Lock to 30FPS
04:24 60FPS Performance Modes Benchmarked
09:49 Deeper Into The Rabbit Hole: Benchmarking A Console-Like PC
12:36 Summary
13:26 Conclusion

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39 thoughts on “Cyberpunk 2077: PC Benchmarks Running on PS5 and Xbox Series X – So What Do They Do?”

  1. Rich, have you ever shared how to actually initiate the city streaming test that DF has used in their videos? I've wanted to try it out for a long time but Google always has me come up short! I can't figure out how to run anything other than the standard benchmark.

    Reply
  2. My guess would be that development started with PS5 in mind, and then was ported poorly to Series X, with minimal effort. Even Series S port shows more stability, indicating more work being put on it.

    Reply
  3. This generation of console is massively underwhelming. After seeing this game with path tracing on PC, I can't get excited for a console adding some RT reflections and calling it a day.

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  4. You just know if Tom did this review he would leave out the fact that the PS5 is lower resolution just so he could say, "So then, it's a disappointing turnout for Microsoft machine, as Sony's machine is a clear winner on all accounts." And the video would just be 5 minutes long

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