Cyberpunk 2077 News – Patch 2.01 Changes, Live-Action Project Announced, Future Of IP!



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A Cyberpunk 2077 live-action movie in collab with Anonymous? Patch 2.01 complete breakdown of fixes? The future of the Cyberpunk IP and Orion?
Today’s Cyberpunk 2077 news is mind-meltingly awesome so today I figured I would share some Patch 2.01 notes as well as a ton of new info coming out of the CDPR investors call. Enjoy!

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44 thoughts on “Cyberpunk 2077 News – Patch 2.01 Changes, Live-Action Project Announced, Future Of IP!”

  1. Worth noting a LOT of people are having problems even launching the game post 2.01, especially those who have tried modding the game from 2.0. Happened to me and I had to get a fix to purge the files that the previous mods added and I only used three mods to set up a HUD hotkey. Even minor tweaking can break the game at the moment. I'm not going near Cyberpunk until the modding has settled in and issues have workarounds. Just play the basegame, DON'T jump into modding yet would be my advice and there may be yet MORE updates to come trying to fix stuff that already should have been fixed by earlier fixes lol.

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  2. 6:30 I hope they add option to disable the switching. I run an SMG auto reloading build. and it's annoying my stream of lead get interrupted by my fist. other than that. good patch.

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  3. I think it’s funny that CDPR stated that there would be no more “support” for the game yet there’s a 32 gb “update” 😂 same 💩 different pile

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  4. “MR.HANDS” did not give me back all my inventory …….its like you try to give praise to “PROJECT CD RED” but they keep f$&king the simplest sh*t up…..COME OOOON!!!! 🤬

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  5. They didn't touch upon the most annoying bugs that I wanted to be patched first in line. Like total chaos with cyberware capacity meter, "Break Hold" enemy trait not working at all, amounts of money transactions being mismatched with what's displayed on the screen, missing sounds from one stealth takedown, disappearing arms after using arm cyberware in certain (unclear to me) scenarios, Misty being bugged and not able to be spoken to, weird leg twitch when an enemy gets ragdolled, and other miscellaneous bugs. I've listed them in the order of annoyance. Shame there's no way to report these bugs directly to CDPR. Just a week or two, and I'll complete my new full playthrough, probably won't even be able to enjoy the game without these problems.

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  6. Congratz to 100k! I have a question: What do you think of the change in 2.0 that they made where Skill Checks now scale to your level? Say you encounter a skill check for 10 body, and you're at 9, so you're like alright, I'll get a quick level in body and come back. So you do, you come back, and now the skill check is 11 body?!?! What are you even supposed to do for that? Specifically I'm worried that since I'm going a netrunner build, I won't be able to move the dumpster in front of Brendan due to this scaling. I was hoping to get your thoughts on this. Anyways, love your content!

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