All LMGs Ranked Worst to Best in Cyberpunk 2077 2.0



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A detailed breakdown of all LMGs and the HMG in Cyberpunk 2077. Determining how to acquire each, the best ways to use them and which is best…

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TIMESTAMPS
00:00 Intro
00:17 Build
01:21 Mk.31 HMG
03:15 M2067 Defender
05:31 Wild Dog
07:44 MA70 HB
09:56 Conclusion

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25 thoughts on “All LMGs Ranked Worst to Best in Cyberpunk 2077 2.0”

  1. There's some real comedy in me pausing the video at exactly 2:10, coming to the comments and writing for like 5mins about this odd bug that happened with the Mk31 HMG you might not have seen, only to unpause the video and have it APPEAR INSTANTLY.

    Love the videos, just have to see if 2.2/next update adds MORE weapons!

    Reply
  2. i really wish there was a heavy weapons class A la fallout instead of only lmgs. Stuff like the Hypercritcal/Kolac, Hercules 3AX, maybe like a grenade launcher or a rocket launcher of some kind, or even a Flamethrower.

    Reply
  3. I kinda hate that some X-MOD guns have permanent scopes, because I tend to prefer iron sights. That said, it's still gonna be my favorite LMG and one of my favorite guns in the game when I find it. Definitely gonna try out a heavy gunner and projectile launcher build on my current nomad run. I LOVE light and heavy machineguns with a slower cyclic rate, like the M2 Browning. Just CHUNK CHUNK CHUNK through everything in your path, makes you feel like a god of destruction. Throw in an arm attachment launching explosives, and you've got the coolest solo in existence.

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  4. Firecracker has a strange effect with the MA70. It removes the explosion VFX of your bullets, but it significantly increases damage. It's a must in my opinion, slap both Firecracker and Pyro on it.

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  5. Here's hoping you will do blunt melee weapons next, personally I think it's perk tree gives it the most improvements from base. And I just love the designs of most of them (baseball bat, Hammer, Elec Batons) also some of more unique iconics

    Reply

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