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It’s a little counterintuitive, but the game DOES reset to the base movement speed once you perform certain actions mid-sprinting. Even if you continue to hold the Sprint key. If you hold it while jumping – the moment you land the character will reset to the running/walking.
To prevent this from happening you can either re-press Sprint (Hold) during the action (during the jump) or use Sprint (Toggle) instead which doesn’t have this issue.
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Good video, very imformative.
Wall running was cut from the game but if you have enough momentum from the kerenzikov glitch and jump parallel into a wall it certainly seems like you're wall running. Could be worth testing out.
Nice meta