Why You Should (NOT?) Back: Cyberpunk 2077 The Board Game



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Cyberpunk 2077 The Board Game from Go On Board!
Real time tactical based combat scenario driven system
Is it right for you? No FOMO here, let’s talk perhaps why you should or should not back it.
Also, if you are interested, what’s the best value? What should you get and what should you avoid? I’ll break down expansions and ranking them content wise for those interested.

P.S. – Sorry about the dark video, though I think I’ve got it figure out now…:)

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Time Stamp:
00:00 – Cyberpunk 2077 Game System
– Fast Paced Cooperative Tactically Based
– REAL TIME = Biggest Make Or Break
02:16 – The Solo Concern
– Cohesive Essence?
03:40 – The Mechanics Breakdown
– Characters: How Actually Different?
04:37 – Expansion Content
– Integratabtle? Too Much Unknown?
08:25 – Real Time Rules Overhead Concern
10:41 – 4 Main Types of Scenarios
– Nuance and Details?
11:41 – Afterlife Mode: End Game Scenario Generator
– Good In Theory, But In Practice??
13:15 – Too Many Modes/Modular Content
– Nemesis Comparison
15:15 – Scenario Carry Over/Progression?
16:30 – Player Count Dynamics & One Person Killed = Lose
– Storage/Save System?
18:34 – Stretch Goals Breakdown & Value??
– Full Game Value/Experience
– All Modes: Cooperative, Solo, 1 vs All?

21:08 – Final Recommendations: What To Buy?
– Ranking Expansions
23:55 – Final Thoughts

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6 thoughts on “Why You Should (NOT?) Back: Cyberpunk 2077 The Board Game”

  1. I would end up playing this solo so this is a skip for me. I watched the GoB solo demonstration (only video showing the solo mode which is also a red flag) and it looked too fiddly for solo play, with pausing/unpausing of the timer and the crutch token replacing a second player. More money for other games, so that's a win in my book

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  2. Very true. Captain Sonar is intended to be realtime, but the developers offer turn-based mode mainly to help players learn the game and the rulebook strongly recommends to use turn-based mode to learn the game and then play it realtime.
    In my experience, people hated the game when I used turn-based to teach them. Almost to the point that they didn’t want to play it again in realtime. But when I pressured them to try the intended mode, they went from hating to loving the game. So completely agree, trust the developers that have been studying their game for years.

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