Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv
Patch 2.02 is coming, are we prepared for it?
https://support.cdprojektred.com/en/cyberpunk/pc/sp-technical/issue/2533/patch-2-02-coming-soon
Union article:
https://www.polygon.com/23909710/cd-projekt-red-union-layoffs
Spending article:
https://www.gamingbible.com/news/cd-projekt-spent-120-million-saving-cyberpunk-2077-984767-20231011
Chapters:
0:00 – Video Intro
0:23 – Patch 2.02 Patch Notes
0:55 – Patch discussion
2:26 – Future of the game
3:32 – Live action project
4:26 – Unions and layoffs
5:20 – Closing thoughts
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They have to fix the damn cyberware shards bug or make them available for sale at a ripperdock.
Car doesn't arrive sometimes
Monowire finisher can cause you fall under the map
Floating npcs, immortal Barghest operators
There is still no NG+
You should be able to switch between builds.
Weapon modding need to be remade. All mods should be detachable.
Most mods still work for me I must have 100 or so
I am gonna turn off auto update for a while
I don't want them all to break again.
The glitch from Johnny has been in the game for a damn long time now.
no news on the broken cyberware capacity lovely. they had more interest in stopping people from raising there cyberware capacity to ungodly levels than fixing it so it actually works properly.
What about Move that Heat gig ?
I tried multiple times, reloaded save and still it ask me to leave garage which I already left.
Really hope they fix Johnnys gun and the cyber ware capacity bug
There are some really dark areas in DogTown so it really bothers me that we don't have such a basic thing as a flashlight or night vision integrated in Kiroshi optics…😢