VTMB2 isn't looking so good (and part 2 of the Cyberpunk 2077 review)



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Lemme know how you all feel about this video style. I’m hoping with refinement this could be a way for me to make certain kinds of videos more quickly so that I could talk about more current evens without devolving into the kind of channel whose entire content model is summarizing Kotaku articles in front of a webcam and adding more sources later. Another benefit to this style of video is that my cat Frisk gets to be in the whole thing

So I almost forgot to make part 2 of the Cyberpunk 2077 review where we talk about the story more and the overall impact of the game. Cyberpunk 2077’s story is pretty straightforward if you ask me and it’s just fancied up by a lot of tenchobabble and whatnot.

Here’s that video reveling that Damsel was going to be in VTMB2 https://www.youtube.com/watch?v=ge2sztE3mHM
Also here’s Outstar’s video, she does a great job summarizing and explaining the events from an insiders’ prospective https://www.youtube.com/watch?v=h2PsPo5z4co

I have to admit that I was so uninterested by this that I figured I’d kill two birds with one stone and try out a new experimental video style that’d also allow me to talk about recent developments with VTMB2, the TL;DR of which is that apparently Paradox went and fired all of Hardsuit Labs off the produciton of Vampire: The Masquerade – Bloodlines 2 for unspecified reasons. At this rate I’m starting to believe that the immersive sim curse is a very real thing, or at the very least there is a clear pattern of developers who are out of their depth getting overambitious after playing System Shock 2 or Prey (2017) and thinking “yeah, we could probably make one of those…”

Chapters:
00:00 Intro
00:59 VTMB2 officially in Dev hell and other ImSim news
05:05 Cyberpunk 2077 discussion start
6:25 The reputation system
7:30 Cyberpunk’s shallow world
10:04 Sidequests in Night City
11:49 The main story (SPOILERS)
16:35 Final thoughts on Cyberpunk 2077
19:12 outro
20:27 cat video

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29 thoughts on “VTMB2 isn't looking so good (and part 2 of the Cyberpunk 2077 review)”

  1. It's so weird that immersive sims aren't making a resurgence considering the day and age we live in. I mean, fucking grand strategy games have made a huge resurgence thanks to Paradox interactive, and grand strategy games are way more niche than any immersive sim out there. Fucking hunting simulators are weirdly popular, and they are all about walking in the woods for 2 hours and maybe get to shoot a small deer and then follow it's trail for another 2 hours and maybe you'll get a medium sized trophy if you get lucky. Truck simulators are really popular and you literally just drive trucks. And yet immersive sims can't catch a break.

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  2. How many doors can you open in any GTA game ? and have characters with actual well written characters and side quests/story, you're CP77 is very uninformed and you're attitude is very dismissive, but yo you do what other YouTubers do, you need those hate subs for this game

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  3. I didnt see this at first. But Brick comes back if you save him. Later in a side story youre suppose to do a deal of some sort and you have to deal with this faction(I forgot thier name) well if you save brick hes the leader again ans just lets you take the thing and leave. If it was royce youd fight depending if you unencrypted the chip

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  4. I actually really like 2077's driving. Yeah, most of the cars are awful. Johnny's car and the Quartz are the only ones I like. The bikes are great too. The driving bit of that one side mission with the Jesus Christ dude was fucking AAAAAWWFFFFFUUULLLLLLLLLLLLLLELELELELELELE. FUCK. Hated it.

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  5. There are a lot of valid criticisms of Cyberpunk, but I hope people keep that same energy with all other games in the future. There are a lot of these issues in good games of the past that people overlook, yet for some reason they scrutinize them here. It's like people are forgiving those games that came before but not Cyberpunk.

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  6. They said It was almost finished, but now they're saying that they laid a good foundation. Either Hardsuit was lying, Hardsuit AND Paradox were lying or they WERE almost finished but Paradox's QA department thought it was so bad that they scorched it to it's foundations and fired the ones responsible.

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  7. I have about 15 hours into the game and have no desire to go back. The biggest turn off for me was Night City itself. It just felt I was in control of one of those E3 demos. It all just feels so stiff and lifeless.

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  8. Hey guys, so in addition to this format being very quick and efficient to produce, these kind of videos also allow me to release uncut versions of these videos for patrons. The Patreon version of this video is just under 32 minutes long and I cover additional topics that got cut here for the sake of brevity. Judging by your guys' reactions to this, these videos are definitely something I'll continue to work on to refine and do more of in the future, however I'll try to limit them to once a month and only if the topic of the video is something that wouldn't fit as well in the traditional format. This format is pretty good for talking about more abstract tropics like the VTMB2 situation since if I wasn't in front of the camera, you guys would end up staring at a few screenshots for the bulk of the video.

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