The Final Gigs, Killing In The Name and Off The Leash | Cyberpunk 2077 – Blind Playthrough [Part 48]



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Mods Installed:
Flashlight https://www.nexusmods.com/cyberpunk2077/mods/2913
Quiet menus https://www.nexusmods.com/cyberpunk2077/mods/3678
No intro https://www.nexusmods.com/cyberpunk2077/mods/533
Unequip Mods: https://www.nexusmods.com/cyberpunk2077/mods/2358?tab=description
No More Out-Leveling Vendor Items https://www.nexusmods.com/cyberpunk2077/mods/12500

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31 thoughts on “The Final Gigs, Killing In The Name and Off The Leash | Cyberpunk 2077 – Blind Playthrough [Part 48]”

  1. Chill episode this time, loved how many loose ends you tied. We were speculating for months if you will find the cat or not, I believed in you until the end.
    And I am glad that you are going to rest after getting first ending, excited for upcoming Cyberpunk episodes and will patiently wait for your return 😌

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  2. So close to the end, I've really enjoyed Mapo's playthrough of Cyberpunk 2077. Will we hit that magic 50 episode count for another series or will it be just short? Only time will tell.

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  3. Smart weapons in v2.0 really pair well with cyberdecks. There's a whole perk tree that makes them very effective. Skippy isn't the best gun though.

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  4. I love Killing in the Name, it's the only quest in the game I think that makes you go from place to place to place to place on a pointless hunt. I can only think that the Devs made laughed imaging the players running around NC. If Sweetie is laughing in their net chair, the CDPR devs totally are too.

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  5. "artistic integrity of the darkness" is a valid argument in some scenarios, but definitely not in that wakako gig. not the slightest clue why they made it that dark, i struggled with it on all my playthroughs until i finally installed a night vision mod. i think its important to note that artistic darkness and an-easy-to-navigate playable area can coexist, but they do not in that gig (i think this is also something that phantom liberty did better, it has several dark places but most of the time you can make out your path well), but instead they put boxes and a counter right in the total darkness of it

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  6. Killing in the name is probably one of my favourite missions in cyberpunk. i always leave it towards the end of my playthroughs because its just a nice ride around some cool looking places around the map, making it great for saying "goodbye" to the city, and the dialogue with johnny is very funny and chill which also makes it a nice point to end a playthrough on

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  7. btw the reason it gets choppy when you take a photo in photo mode is because it actually 'renders' it, in the same sense as like Blender would, that way you can have slightly better graphics in your screenshot than during gameplay, i actually wish more games did this

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  8. Yeah, if you smack Fingers, you can't use him. Back before 2.0, you'd permanently lock yourself off from some unique Cyberwear. Nowadays, doesn't matter.

    Also, Kerry would have turned you down anyway. It's still there, even if you're not his type, so you can try to put the moves on him and he'll refuse you, which is a bit different from all of the "anyone you can flirt with is interested" that a lot of RPGs do. It's hard to say if it's the opposite of River… or the same thing from the other perspective.

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  9. Hey Mapocolops, would you ever be interested in trying out God Hand? You‘d have to play it on an emulator most likely but it‘s a must play 4 true gamers 😀

    Maybe when you got the time you can give it a try and check it out! (Dodging forward is the trick 😉 )

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  10. Not sure if you noticed, Mapo, but all other moments when you hear the US-CRACKS girls talking, they do so with a Japanese accent, using lots of little Japanese words sprinkled in for good measure. That is, until you confront them and they drop the act and have American accents instead.

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  11. The dates with the romance options were only added recently because people really wanted more time with them. So that's why they have repeated dialog and feel a little awkward. They picked some lines that were buried in the files somewhere and were recorded a long time ago.

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  12. The point of a smart weapon is that its bullets will bend around any cover to reach the target. Moreover, some smart SMGs will hit 2-5 targets at once, that's the whole point. There is no point in shooting from a smart weapon at close range, since the bullets of a smart weapon fly slower and use a longer trajectory than regular bullets.

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  13. There are two more quests related to Kerry and US Cracks if you wait a few days, but since you never really connected to Kerry, i dunno if it's important that you experience them. Also, you need something like 100 kills with Skippy to complete that quest. I wouldn't worry about it. All in all, while there is definitely more content in the game, I think it's ok if you move on to the endings (if you haven't already done that).

    The Kerry romance is not nearly as in-your-face as River's, but it's not as out of nowhere if you don't pick consistently belligerent dialogue with him like you did. Not a criticism btw, your read on him is valid.

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