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Replaces combat music with the spotted sound from Cyberpunk 2077.
There might be a way to play the spotted sound and keep combat music..
Below is possible papyrus code that may work. The event “OnCombatStateChanged” can only be used in Native flagged scripts, which I don’t know how to make reference new sound descriptor records.
bool property booleanHasCombatMusicStarted = FALSE auto
Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
; if combat state is True AND my boolean is False && the target actor is the player
if aeCombatState == 1 && !booleanHasCombatMusicStarted && akTarget == game.getPlayer()
; play combat start sound effect
;play(combatStartSFX)
booleanHasCombatMusicStarted = TRUE
endif
if aeCombatState == 0 && bStartedMyMusic
; play combat start sound effect
;play(combatEnd)
booleanHasCombatMusicStarted = FALSE
endif
EndEvent
00:12 Raiders
02:23 Dog
03:34 Ghouls
08:05 Mole Rats
10:16 Raiders
10:56 ???
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We definitely need the Militech automatic pistol, at least a newer version of it. The mod that was made before Cyberpunk came out looks nothing like it.
What mod makes the enemies death look better + no healthbars
Fun fact both games start at year 2077.
Xbox pleaseeee
Would love this
This looks amazing, cannot believe people are still pulling off stuff like this with this old game engine
Maim doesnt work for me I jus use condition boy too lol
you tunning from the bohemoth in 3rd person is the funniest thing ive seen u do
Bro put on max blur