"Spotted" Sound(Cyberpunk 2077) for Fallout 4 TEST



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Replaces combat music with the spotted sound from Cyberpunk 2077.
There might be a way to play the spotted sound and keep combat music..
Below is possible papyrus code that may work. The event “OnCombatStateChanged” can only be used in Native flagged scripts, which I don’t know how to make reference new sound descriptor records.

bool property booleanHasCombatMusicStarted = FALSE auto

Event OnCombatStateChanged(Actor akTarget, int aeCombatState)
; if combat state is True AND my boolean is False && the target actor is the player
if aeCombatState == 1 && !booleanHasCombatMusicStarted && akTarget == game.getPlayer()
; play combat start sound effect
;play(combatStartSFX)
booleanHasCombatMusicStarted = TRUE
endif

if aeCombatState == 0 && bStartedMyMusic
; play combat start sound effect
;play(combatEnd)
booleanHasCombatMusicStarted = FALSE
endif
EndEvent

00:12 Raiders
02:23 Dog
03:34 Ghouls
08:05 Mole Rats
10:16 Raiders
10:56 ???

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