Lead Quest Designer plays Cyberpunk 2077! #8



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

After my last visit to Clouds, I went to Jig-jig street, found and interrogated Fingers, and got to braindance studio, where Evelyn has been. We got her back to Judy’s place.

Cyberpunk 2077 is an open world RPG that I have co-created. As I love talking about design, storytelling and psychology in games, I have started streaming on Twitch and discussing it all with my audience.

My goal is to share everything I have learned over a decade in AAA games industry, openly exchange ideas, explain creative decisions and encourage the next generation of game designers and storytellers to create.

My socials:
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TWITCH ►► https://www.twitch.tv/pawesasko​​
TWITTER ►► https://twitter.com/PaweSasko​​
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Timestamps for your viewing experience:

0:00​​​ – Music
04:50​​ – Stream starts
13:37​​ – Malorian Arms Overture “Archangel”
17:24​​ – Tilt-shift version of Cyberpunk 2077
23:09​​ – Calling Judy about Evelyn
25:00​​ – Call from Robert Wilson
26:40​​ – Most beloved IPs I wanted to work on
30:24​​ – Impact of Voice Actors on the creation of characters
32:18​​ – Meeting male Joytoy
32:40 – Implementing joytoy scenes
34:50​​ – Meeting female Joytoy
36:48​​ – Designing and creating Jig-jig street
38:02 – Brands on Jig-jig street
40:00​​ – Design of joytoys on Jig-jig street
41:00​​ – Depictions of background characters
41:35 – My favourite quest
43:07 – Meeting German PR anecdote
45:12​​ – Braindances in Cyberpunk 2077
48:00 – Talking to locals in the front of Fingers MD
50:40 – Checking dead and drugged joytoys in Fingers MD
53:00 – Background details in quests
53:52 – My formal education
55:06​​ – Recommended reading: The 10x Rule by Grant Cardone
56:30 – Background scenes in Fingers MD
57:08​​ – Meeting Judy in Fingers MD
57:55​​ – Foreigners in CDP RED
1:00:26 – Feeling of uncertainty in Judy’s storyline
1:01:15 – Applying to QA
1:02:50 – GOTY awards for Cyberpunk 2077
1:06:00 – Talking to joytoys in Fingers MD
1:07:50 – Creation and design of Fingers
1:11:25 – Creating hateable characters
1:12:55 – Designing memorable backgrounds characters
1:15:00 – Staging of the scene introducing Fingers
1:17:50 – Designing iconic loot for quests
1:18:30 – Behind the scenes story regarding the dildo
1:21:05 – Addressing player’s need to take action
1:22:11 – Keeping the player in the character
1:23:58 – Designing and implementing custom websites
1:27:20 – Behind the scenes story regarding Judy and Evelyn quest
1:30:10 – Purpose of my streams
1:30:40 – Quests about Judy risen the bar of quest design
1:32:20 – Changes of poses in scenes
1:34:30 – Easter eggs and secrets in quests
1:35:44 – Easter eggs in Cyberpunk 2077
1:37:24 – Pyschonauts 2
1:40:30 – Generation idea method
1:45:40 – Entering braindance with netrunner
1:48:00 – Combining multiple design needs
1:50:00 – Streaming Witcher 3 Next Gen Update
1:51:38 – Cyberpunk 2077 and my creative dreams
1:53:13 – Storytelling trick called Mercedes
1:54:24 – Music for sex with Stout
1:55:00 – Cyberpunk Reddit
1:56:30 – Design of rides with NPC
1:59:05 – Cyberpunk 2077 tribute videos
2:04:04 – Shootout by braindance studio
2:06:00 – Shooting in Cyberpunk 2077
2:07:18 – Combat in Cyberpunk 2077
2:08:15 – Holographic masks on Scavengers
2:12:20 – Second level of braindance studio
2:14:04 – Iterating Level Design in braindance studio
2:16:20 – Best time to be a gamer
2:18:00 – Role of clues in braindance studio
2:22:15 – Layout for the shootout sequence
2:23:15 – Choice between Cyberpunk 2077 and Witcher
2:26:20 – The Witcher series on Netflix
2:27:00 – Kickstarted for The Witcher: Old World
2:27:40 – Netflix adaptation of The Witcher
2:32:40 – Tying universe together
2:33:30 – Distribution of loot in braindance studio
2:34:50 – Noir in Cyberpunk 2077
2:36:33 – My notebook in the game
2:37:30 – Evelyn’s storyline as the noir story
2:39:40 – My career before joining CDP RED
2:41:10 – Defining types of stories for Cyberpunk 2077
2:43:10 – Tough choices of a creator
2:45:50 – Public reception of the game
2:49:53 – What I’m the proudest of in Cyberpunk 2077
2:51:51 – Freedom in the defined universe
2:52:50 – Immersion and FPP scenes
2:54:11 – Introducing players to the theme of braindance studio
2:59:50 – Finding Evelyn in braindance studio
3:01:05 – Building emotional scenes
3:01:50 – Carrying Evelyn
3:02:25 – Evelyn’s cigarette case as McGuffin
3:04:58 – Talking to Judy in her place
3:07:05 – Saving Evelyn or Jackie
3:10:15 – Checking on sleeping Evelyn
3:12:45 – Distorted braindance in Judy’s place
3:14:05 – Rising difficulty with braindance puzzles
3:19:50 – Creole translation package
3:22:06 – Staging of the scene with Johnny
3:23:17 – Post-stream questions
3:37:43 – Stream is ending
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Thank you for watching!
#Cyberpunk2077

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22 thoughts on “Lead Quest Designer plays Cyberpunk 2077! #8”

  1. 3:08:16 – talking about killing/saving main characters I think what you guys have done with the story was really amazing. But I am not sure about the decision to spoil Jackie's death in the game trailer. I think for me personally, the impact of him dying was a lot less than the impacts made in other story lines. Just a small criticism, I liked Jackie, but I didn't let myself get attached to him because I already knew his fate. Thank you for your hard work! I really enjoy the game!

    Reply
  2. Hey Pawel, just wanted to say that I really am enjoying Cyberpunk. I know you can't say what's there in the expansions but I would really like to see a proper closure to V's story. It doesn't have to be a happy ending but just a proper closure. It would also be great if all the 7 endings can be made canonical to the final ending in the expansions(maybe the one with Johnny taking over and suicide can be left out since V's story ends there itself)). I personally think that what makes a replay more exciting knowing whatever I choose whether good or bad will have a proper ending.

    Reply
  3. I know comparisons are odious, but despite the troubled launch of CP2077, it still retains a higher daily player count, on Steam, than games like Marvel's Avengers, Outriders or Biomutant. Not bad for a single player narrative game IMHO.

    Reply
  4. Over 200 hours in and I am still loving the game, overall, despite the flaws. I do hope you guys manage to completely fix things like crowd & traffic AI, and how the NCPD work in the game…..as those remain my only issues (oh, and the ability to toggle between walk and jog would be awesome too 😉).

    Reply
  5. hello I like the game but it lacks a lot of interaction with Night City, there are a lot of closed buildings and it's very frustrating to not be able to enter them. Also missing is the fact that you can't take public transportation like buses, subways, cabs and flying cars. It would also be nice to be able to invite Panam and Judy over for a drink. I hope this will be added in future updates.

    Reply
  6. Honestly, this would have been a great game if it was designed like deus ex or dishonored. I know ur ceo wanted to follow the open world trend, but that just dilated the intensity of this world’s potential. Max tech, Trauma team, bike gangs, citizens with firearms, everything that could’ve been great challenges for gamers to research and overcome were thin as a melting ice. The Night city mike pondsmith built were all about dangers and alert of roaming around, like rapists or scavengers assaulting u in the middle of the night, police force with a very biased ideology hunting you down regardless of your innocence, everyone armed with firearms to survive, gangsters chasing around citizens for fun, unintentionally getting mixed up with police force and gang wars… but I never felt that in this world. Whatever immersion Mike Pondsmith and I sought were nonexistent in this game, so I want to ask you, what kind of immersion did you seek while in the development?

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  7. I would love to see you guys expand even more on the more…..seedy…..side of Night City. Brothels, BD clubs and ordinary Strip Clubs that your character can enjoy, more Joy Toys on the street and more places you can pick up quasi legal drugs. Just a thought.

    Reply
  8. It is really a testament to the writing quality of the game that I loved Jackie so much as a character despite only knowing him for a relatively small time! I hope future expansion packs will allow us to spend more time with Jackie and the other fantastic characters in Night City

    My biggest question is: WHATS UP WITH MR BLUE EYES

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  9. I think there can be something lovecraftian about the elite upper classes of society. The way they are unknowable and untouchable, yet control so much in secrecy. The Peralez side quest captured this feeling so well for me, especially because (spoilers) the ending felt so hopeless. It felt like a lesson in player disempowerment, and I loved it.

    I haven't seen many pieces of media capture this feeling, and I would love to see it explored even more in future CP2077 dlc. (Mr Blue Eyes expansion maybe??) I think it would be amazing to trap the player in an 'Eyes Wide Shut' situation where they have no choice but to grapple with the faceless upper class of their world— and to be totally outmatched!

    There are so many exciting storyline branches that can be explored in the future of Cyberpunk. I am very much looking forward to them all!

    Reply
  10. Missed the stream but wanted to drop by and comment to show my support. You got a like and new subscriber.👍🙂

    2 features I wish were added:

    Would love to have a way to customize your appearance mid game.

    a new game plus mode like witcher 3 had would also be great as well.🙏

    Reply
  11. I was waiting for this 😁. I can't sit through the whole stream (life, you know 😉 ), so I usually watch the rest here. It's fun to see you enjoy your baby and all other REDs being in chat or as your guests, making fun of each other, being fanboy nerds, interacting with players and answering questions. It's really something to look forward to and very educational 🙂
    BTW, I played "Sasko stealth" before it was cool 😉 (I'm hopeless at stealth, so usually I just look at the scene, creep around a little, then get noticed and start shooting everybody. I play on Easy: I have nothing to prove to anybody, as a friend of mine said once).

    Enjoy your holidays 🙂

    Reply
  12. Hey Pawel, one question ( well two actually :P):
    – Who was responsible for designing some of rpg mechanics in the game: more specifically, loot, crafting system, balancing and perks. Did you have one person working on this or whole team?
    – When it comes to games like this, Cyberpunk or otherwise, how much autonomy do you and your team ( or others) have when creating content? Does it needs to pass approval from project leader or upper management, they are uninvolved ( aside from general suggestions and coordination), or they act more in "advisory role"?

    Reply
  13. I think what your open world team gets wrong is missing a sense of discoverability, evoking sense of curiousity, which is essential when it comes to exploration.
    I remember one of my favorite moments in Witcher III: passing over a hill on one of small islands in Skellige, break of dawn, I saw a small, weathered lighthouse in the distance, surrounded by blue mist, with dark, heavy clouds above. Scene was downright "picturesque", something that could be used as decent cover art for fantasy book. I immediately forgot about main story or any side quests, and Wanted to check it out. This was unfortunately one of few, rare examples where exploration really felt rewarding, through landmarks and evocative scenery that "lures" the player to content.
    This is why Bethesda games are also popular: you start off as "stranger in a strange land", and you go on a journey to discover what's in the world, all on your own.
    Exploration in Cyberpunk would be a Lot better if your open world team added more smaller, interesting locations, unregistered on world map or part of gigs, with their own story or quests to tell. "Highwayman" is a really good example of this.

    Reply

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