How a REAL Corpo would play Cyberpunk 2077



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Welcome to this Cyberpunk 2077 video where we’ll be exploring the build and playstyle a REAL Corpo would use in Night City. In this game set in a dystopian future where corporations reign supreme, our protagonist, V, has lost everything after being terminated by the Arasaka Corporation and having all his money and tech seized.

But our Corpo is not one to give up easily. With his skills and knowledge, he sets out to build a new life for himself, using every trick in the book to rise to the top of the corporate ladder.

In this video, I’ll be showing you the playstyle and build that a real Corpo would use to navigate the treacherous streets of Night City. From hacking and stealth to high-tech weapons and cybernetic enhancements, we’ll cover everything you need to know to dominate the city and take your place among the corporate elite.

So, if you want to learn how a real Corpo would play Cyberpunk 2077, then make sure to watch this video from start to finish. Together, we’ll explore the darker side of Night City and show you how to become the ultimate corporate power player.

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19 thoughts on “How a REAL Corpo would play Cyberpunk 2077”

  1. Back in first weeks of cyberpunk for some reason every sniper just ignored walls floors and just about everything but enemies and cars and I would just mark everyone in an area using ping and shoot them all before I entered the area.

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  2. This is the netrunner build of Corpo (like the Ravenclaw) but I also really enjoyed abusing Cold Blood perks in a similarly stealthy build. I'm rusty at the game (I fully enjoyed it despite the many initial bugs).
    Can't wait for the other paths.

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  3. I would modify the quick hacks a bit tbh to these legendaries (and the reasons – passive effects) and the :
    – System Reset: Defeating an enemy reduces the RAM cost of the next quickhack by 1. Stacks up to 6 time(s).
    – Sonic Shock: Enemies under the effects of any quickhack are cut off from the local network, preventing them from communicating with their allies.
    – Contagion: All quickhacks capable of spreading to multiple targets can jump 1 additional time(s).
    – Synapse Burnout: Defeating an enemy with any quickhack causes nearby enemies to panic.
    – Suicide: Causing an enemy to panic reduces the RAM cost of your next Ultimate quickhack by 2.
    – Short Circuit: Crit Hits with any weapon apply this quickhack's Tier 1 effect. (Passive is not needed).

    Now, if you combine these quickhacks with the NetWatch Netdriver Mk.5 which allows Short Circuit to spread up to 3 targets (4 now with Contagion's Passive) and increases the spread distance by 60%, it will also increase the SC's damage by an additional 30%. The bonus is that they also cannot call for help if they don't die in the initial tick and it causes mass panic due to Synapse Burnout. Any outliers away from groups can then be offed with Suicide. The only time I use Contagion, really, is when I'm levelling up my other trees for perks (so that Quickhack also progresses). System Reset is used seldomly, namely since 6th Street Gang uses military-grade ICE which prevents the non-lethal quickhacks due to a mod that I have. While Cyberpsychosis is entertaining, it takes way to long for enemies to kill themselves, lol.

    For any non-modded players, the Intelligence/Cool build is an extremely overpowered build that feels like cheating, ngl. For my gameplay? It is needed since "shots matter".

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