KILLA GORILLA Melee Build – CYBERPUNK 2077



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Gorilla arms focused build
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14 thoughts on “KILLA GORILLA Melee Build – CYBERPUNK 2077”

  1. I hope they balance the game. The legendary items make the gameplay like a tom and jerry cartoon. It loses its appeal as a serious Cyber sim. This looks like a sandbox game like Garry's Mod.

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  2. You should also mention that the games difficulty is a literal joke, I only played on very hard, I will start my 3rd playtrough now and I'm actually looking for fun builds… First time around i went random shit here and there, finished the game about level 20 something(main game) it was a walk in the park, early game you die a couple of times but later on it becomes a joke, nice video by the way. oh second playtrough i did katana ninja build, at around lvl 12 i became unkillable just run around and slash everything that moves 😀

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  3. Gorilla arms needs some cool finishers when you kill enemies, like the new doom games, you should be able to rip people's bottom jaws off or hammer punch their heads down into their torsos, shit like that

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  4. I think int investment actually benefits this build more than reflexes. With 16 int, you can equip the legendary limbic system enhancement cyberware which gives you +25% crit chance(max reflexes only net you +17%) plus the legendary visual cortex support cyberware which gives you a whopping +45% crit damage. The cold blood capstone perk gets you another +10% crit chance all the time. If you've got at least 8 reflexes, that's another +5. +10 if you've got a sensory amplifier in your gorilla arms. +15 again if you've got devastating berserk. That's 65%+ crit chance without any clothing mods which you can boost with the from the shadows perk up to 90% for the first seven seconds of combat.

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