I Tried The New 'RT Overdrive' Mode In 'Cyberpunk 2077'…



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Cyberpunk 2077 is a 2020 action role-playing video game developed by CD Projekt Red and published by CD Projekt. Set in Night City, an open world set in the Cyberpunk universe, players assume the role of a customisable mercenary known as V, who can acquire skills in hacking and machinery with options for melee and ranged combat. The main story follows V’s struggle as they deal with a mysterious cybernetic implant that threatens to overwrite their body with the personality and memories of a deceased celebrity only perceived by V; the two must work together to be separated and save V’s life.

After years of anticipation, CD Projekt released Cyberpunk 2077 for PlayStation 4, Stadia, Windows, and Xbox One on 10 December 2020, followed by PlayStation 5 and Xbox Series X/S on 15 February 2022. It received praise from critics for its narrative, setting, and graphics. However, some of its gameplay elements received mixed responses while its themes and representation of transgender characters received some criticism. It was also widely criticized for bugs particularly in the console versions which suffered from performance problems. Sony removed it from the PlayStation Store from December 2020 to June 2021 while CD Projekt rectified some of the problems. CD Projekt became subject to investigations and class-action lawsuits for their perceived attempts at downplaying the severity of the technical problems before release; these were ultimately cleared with a settlement of US$1.85 million. As of September 2022, the game has sold more than 20 million copies. An expansion, Phantom Liberty, is set to release in 2023 on PC and ninth generation of video game consoles. A sequel is in development.
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27 thoughts on “I Tried The New 'RT Overdrive' Mode In 'Cyberpunk 2077'…”

  1. Rtx vs pathtrace explained:

    Ray tracing shoots light out from the players perspective, bounces it off of surfaces and returns it.

    The reason pathtracing is way more expensive to run is because it doesn't use the trick of bouncing from the players current view, rather it actually simulates every light including in the sun in real time.

    Pathtracing is what most people think ray tracing is. It's the big bad who will be the future.

    Rtgi can be enabled in most games with standard RTX, it isn't a pathtracing feature.

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  2. I think that the game itself does not showcase lighting in a way that would lend the Overdrive to be clearly seen and used in a dramatic way. The game was designed from the foundation to use rasterization and having this added on months/years after the release doesn't mean the typical user would be presented with an experience that would make it apparent that the lighting is "realistic" or closer to it. I would think a game designed from the ground up with the intention of using the upgraded lighting as one of the main points of gameplay would make it apparent. I would love to see a Splinter Cell game that uses path tracing. And not use some gimmicky light meter on Sam's back that would tell the user he's cloaked in darkness. The user would just not see Sam same as the NPCs in the game.

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  3. say what you want about the game, it got a lot of things wrong, but it sure as hell is a deal-breaker in the graphics department. It set my standards even on medium settings way too high lol

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  4. Even at 1080p this game is gorgeous. It's a shame CDPR made such a mess of Cyberpunk's launch because it'll be a black mark against a game that will imo go on to be known for setting the standard of next gen gaming. That goes for gameplay and graphics. I started a new vanilla playthrough yesterday and forgot how beautiful Night City really is with the original lighting and textures.

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  5. Correct me if I'm wrong (DLSS is still a mystery to me I don't use it much, 3060 owner here) But doesn't DLSS render at a lower resolution then upscale to your monitors native output? Or is it the opposite? Jw cause luke says it's rendering at native 4k with DLSS helping out. Now wouldn't that mean it's not rendering at native 4k if DLSS is on…. Cause if so guy doesn't even understand DLSS with a 4090. (To be fair neither do i….)

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  6. "this is running in native 4k with a little help of DLSS"…so its not running in native 4k then lol.

    For as brilliant as Luke is at doing reviews, his knowledge of hardware and software it uses is kind of hilarious lol.

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  7. The practicality isn't for the player; the practicality is for the level designers.

    With real path-tracing, level designers can build levels like set designers for films. The lights that you put in the area are the lights that will be used.

    With rasterization, level developers need to add hundreds of extra invisible lights all over the place, to make it look like spotlights work realistically, or lighting up dark corners because light can't bounce. The amount of polish required to add fake lights to make it look like lights were actually coming from the lights in the scene (rather than just making the practical lights work realistically) can take months on its own. Just lighting touchups.

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  8. It’s funny you finally mentioned the audiophile thing, I’ve been meaning to ask you if that’s a Schiit Valhalla 2 behind you. What’s your chain?

    Reply

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