I Tried Cyberpunk 2077 Ray Tracing Overdrive On a GTX Graphics Card…



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The new Cyberpunk Ray Tracing Overdrive update adds full path tracing to the game and is intended for modern, powerful RTX GPUs. It does however work on select GTX graphics cards, including the GTX 1660 Ti.

But just how bad is it?

Thanks for watching 🙂

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48 thoughts on “I Tried Cyberpunk 2077 Ray Tracing Overdrive On a GTX Graphics Card…”

  1. Raytraycing adds to the quite long list of not needed features for an enjoyable gaming experience. Right below rendering at 4K, motion blur, lensflares … you name it.

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  2. This would still be considered good graphics,… 20 years ago. Like Quake didn't really look any better than this, it was released 27 years ago though.

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  3. I'm not gonna lie, If I were to have a 1660 Ti, I would probably play the game at those horrific settings for a little. It's hella blurry, but it's not thaaaat ugly, and I find it really funny to have that kind of reflections with those kind of playdoh graphics

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  4. I played Cyberpunk for about 2 months with my Ventus 1660 Ti, was a mixture of mostly medium settings, at 1080p it got to 60fps quite often but sometimes dipped to 30 in some very dense areas. Apart from that and the very fuzzy textures in the distance it was still enjoyable to play.

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  5. It'd be interesting to crunch some theoretical numbers and extrapolate what performance we would expect on a 4090 if it was GTX instead of RTX. Like how much do the RT cores actually help over the raw additional GPU power? Cuz honestly this 1660Ti handled it better than I expected… Granted FSR ultra performance and 720p is quite the drop in pixel count.

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  6. Ray tracing is now main selling pitch for Nvidia 4000 series of cards. Reason is simple : for foreseeable future games will be made for PS5. Even that is not given, since recession is here and PS4 is still selling . PS5 does not have strong RT capabilities and its GPU is roughly equivalent to 5700XT or 6600XT . Thus, Nvidia could justify its own cards only by persuading game developing companies to create special "mods" that would fully utilize RT capabilities of newer Nvidia cards. Without that, you are simply chasing unnecessary high FPS in games that were not designed for that.

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  7. I'm confused. On high settings with pathtracing enabled I get like 15fps on my 3060ti with DLSS set to balanced 1440p (with R5 5600x).

    Your 1660 Ti was getting 9fps with similar settings albeit at 1080p ultra performance FSR.

    Is it just me, or should I be getting a bit more fps?

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  8. I tried Overdrive on my RX 7900 XT, i9 10900KF, Samsung 970 Evo Plus with digital foundry optomized settings and path tracing performance mod and I was still getting below 60 fps.

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  9. There's a mod called "Raytracing Overdrive Optimizations" which halves the amount of bounce calculations done for the path tracing that people with this level of card should try.
    It is a compromise but it should result in more playable frame rates while still keeping a lot of the visual effects of the path tracing.

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