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The new Cyberpunk Ray Tracing Overdrive update adds full path tracing to the game and is intended for modern, powerful RTX GPUs. It does however work on select GTX graphics cards, including the GTX 1660 Ti.
But just how bad is it?
Thanks for watching 🙂
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Am I mistaken l, but I thought you use one or another.
I've never seen someone use both. The path tracing is an inferior ray trace for lower rigs. Try each separately.
Set it to 1P you will get great FPS 😁
Raytraycing adds to the quite long list of not needed features for an enjoyable gaming experience. Right below rendering at 4K, motion blur, lensflares … you name it.
honestly…i'd play that over Moonlight on my iPhone
You should also turn off Film Grain and Chromatic Aberration. Straight up cancer.
stop calling proper ray tracing path tracing….. 2 totally different technologies.. use 1 or the other at one time, not both together…….
This would still be considered good graphics,… 20 years ago. Like Quake didn't really look any better than this, it was released 27 years ago though.
He i so proffesionell at cyberpunk that he knows every setting automations differences
Fantastic. Statistically, I'm sure there's someone in the world who's playing through the game now for the first time and decided to do it like this 🤔
I'm not gonna lie, If I were to have a 1660 Ti, I would probably play the game at those horrific settings for a little. It's hella blurry, but it's not thaaaat ugly, and I find it really funny to have that kind of reflections with those kind of playdoh graphics
ive a 1660 super very simular
RIP my 980 lol
For a momemt it looked like a gt 710 or a gt 1030 but dang its a gtx 1660 ti.🤣
odd i can make this game look quite a lot better but then i have ray tracing off
I played Cyberpunk for about 2 months with my Ventus 1660 Ti, was a mixture of mostly medium settings, at 1080p it got to 60fps quite often but sometimes dipped to 30 in some very dense areas. Apart from that and the very fuzzy textures in the distance it was still enjoyable to play.
Can we even expect rt overdrive to run on next gen consoles?😂
"Look at these puddles they still look pretty good" No, No they don't man lol
So focused on if we could, we never stopped to think about if we should.
The exact type of content we have been looking for.
It looked so bad. Just no point really.
It'd be interesting to crunch some theoretical numbers and extrapolate what performance we would expect on a 4090 if it was GTX instead of RTX. Like how much do the RT cores actually help over the raw additional GPU power? Cuz honestly this 1660Ti handled it better than I expected… Granted FSR ultra performance and 720p is quite the drop in pixel count.
smooth 60 frames
per hour
It looks like a painting smeared with Vaseline…
For some reason, the game lets me use DLSS with a 1650. It tanks framerate, though, down to seconds per frame. Makes sense.
I remember when nvidia enabled ray tracing option for my gtx1060, you should try it, if itt still works.
I'd love to see a 4070 running those same settings.
Could you try to run it with 1080 Ti?
What's the difference in enabling the Overdrive mode through preset & enabling Path Tracing (tech preview) at the bottom?
Great Video!!!
I ran it on a rx 6600xt, soild 30fps but i could count the pixels
Ray tracing is now main selling pitch for Nvidia 4000 series of cards. Reason is simple : for foreseeable future games will be made for PS5. Even that is not given, since recession is here and PS4 is still selling . PS5 does not have strong RT capabilities and its GPU is roughly equivalent to 5700XT or 6600XT . Thus, Nvidia could justify its own cards only by persuading game developing companies to create special "mods" that would fully utilize RT capabilities of newer Nvidia cards. Without that, you are simply chasing unnecessary high FPS in games that were not designed for that.
Can AMD Radeon Cards handle CyberPunk 2077 Path-Tracing? Can you try those cards?
I'm confused. On high settings with pathtracing enabled I get like 15fps on my 3060ti with DLSS set to balanced 1440p (with R5 5600x).
Your 1660 Ti was getting 9fps with similar settings albeit at 1080p ultra performance FSR.
Is it just me, or should I be getting a bit more fps?
Potatopunk 2077
Are you trying to do a Reverse RTX Remix and turn Cyberpunk 2077 into an indie pixel game? Noice!
Is it possible to enable it on RX 5000 GPUs? I'd like to use that for the Photo mode.
now the weakest rtx card.. the 3050 🙂 as it has similar raster performance
I tried Overdrive on my RX 7900 XT, i9 10900KF, Samsung 970 Evo Plus with digital foundry optomized settings and path tracing performance mod and I was still getting below 60 fps.
Try to run it with most powerful GTX card – 1080-Ti. I think that may be interesring.
There's a mod called "Raytracing Overdrive Optimizations" which halves the amount of bounce calculations done for the path tracing that people with this level of card should try.
It is a compromise but it should result in more playable frame rates while still keeping a lot of the visual effects of the path tracing.
I wonder how well would the legendary Gtx 1080 ti perform in this benchmark 🤔
MY EYES!!!! MY EYES!!!!! WHY WOULD YOU DO THAT
By far the most comical piece of hardware I've tested Cyberpunk's RT Overdrive on is the steam deck. The performance is single digits but I'm more amused that it runs at all 😂😂
Cool, it's like a path traced N64 game.
Makes my 4090 look like funking Godzilla
So you can polish a turd 😂😂😂
Use RIS mod from Nexus mods – should double those fps.
How did you enable the ray tracing on GTX graphic card on cyberpunk 2077?