GITS 3.X Lighting Mod Showcase | Cyberpunk 2077



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My showcase of the Cyberpunk 2077 GITS Lighting Mod 3.X update.

GITS 3.X Mod Page:
https://www.nexusmods.com/cyberpunk2077/mods/9274

My Basic Modding Guide:
https://youtu.be/xEChtsKTA2A

Graphics Settings:
– Resolution: Native 3072 x 1728
– SDR with Gamma at 1.0
– All Raster Settings Maxed
– Psycho SSR

System Specs:
Powercolor 7900 XTX Red Devil
AMD Ryzen 7 5800X3D
64gb RAM

My Mod List Videos:
– Part 1, Visual Mods
https://youtu.be/yPBkiPu8KQE
– Part 2, Gameplay Mods
https://youtu.be/JVAOtjJ08XU
– Part 3, Immersion Mods
https://youtu.be/zlz2ne83vi4

Other Lighting Mod Reviews and Showcases:
https://www.youtube.com/playlist?list=PL-8FqajfsgpRclwdTGDDTmME2zFlbDl_j

Time Stamps:
00:00 Intro
01:42 Mod Overview & Features
06:10 GITS Variants
07:52 Vanilla Comparisons
10:13 All 4 LUT Comparisons
11:56 GITS 2.8 vs 3.X
13:42 Installing GITS
15:50 PSA for GITS Legacy users
16:43 Thoughts & Wrap up

#cyberpunk2077 #phantomliberty #gits #cdpr

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32 thoughts on “GITS 3.X Lighting Mod Showcase | Cyberpunk 2077”

  1. I am currently using the Fuji all in one, but the Kuria looks nice too. Another idea I am entertaining is to try the Fuji env with the E3 2018 LUT, a combination that might fix the washed out look of the latter.

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  2. I'm using NCLM combined with Nova LUT. It was the best lighting i could get, with perfect colors and clarity (for me). Because only the Nova LUT still left some parts too dark, and the NCLM is too colorful in my opinion. And this combination of the two was perfect for me, good colors with good clarity. GITS was too dark, i could even test this new version, but my combination is so perfect for me, i'm not even going to change it. (I play on a screen without HDR).

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  3. I should have my pc back in another day from repair, this video drop couldn’t have come at a better time! As always, thank you for your work with these showcases. So helpful!

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  4. Does 3.X fix the poor draw distance that Cyberpunk patch 2.00 or 2.10 introduced to the game? Ever since Phantom Liberty I'm getting really poor draw distance, almost everything looks blurry from 5 feet or beyond away and when I get near will it only render the actual textures (ads, screens, store name LEDs, etc)

    edit: looks like it did not, judging by the video clip, example is at 5:50, you can see the LED ads in the middle of the road when you're cruising through, they will look blurry and then will only render the actual ads when you're like within 5 feet away from them… It's as if CDPR made it so that there are preset textures for ads and will only render at near distance, thus improving framerate stability, although in this case there's really no performance improvement change from pre-2.0 patch to this.

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  5. It's cool that there are so many different lighting mods out there that allow people to get the game glowing the way they want or suit the theme they're after. I personally still prefer the vibe of something like NCLM but these are killer thematically and relight looks like something I want to experience. Nice showcase and presentation as always, Krush. Thanks.

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  6. could you share reshade settings for supernova+gits fuji? currently using your nova lut reshade settings from your personal setup video but idk if that's optimal for supernova and I'm not familiar with making this kinda stuff on my own. thanks.

    Reply
  7. Use the time stamps folks (if you want to)!

    Excellent showcase! I think GITS is too grey/blue toned and "cinematic" for my tastes, but reLIGHT looks great!
    Also, are you still using Expert Mode 3? I noticed the mod and the author's account are deleted 🙁

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