Cyberpunk 2077 (Zero Punctuation)



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This week on Zero Punctuation, Yahtzee reviewed Cyberpunk 2077.

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29 thoughts on “Cyberpunk 2077 (Zero Punctuation)”

  1. I had an issue with the immersion too, but for perhaps a dumb reason. I live in the real life town Night City is built on top of, Morro Bay. It’s a sleepy little fishing town and tourist trap, and every other encounter I can’t help but think “how did it become all of this?”…and even in the tabletop lore, there’s not really a sufficient answer.

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  2. I'm glad Yahtzee didn't let CDPR off the hook for the blatant abuse of their developers. Bugs are one thing, and they can be frustrating, but that seems to have dominated the conversation instead of how CDPR dragged their employees' health through the mud to a degree that solicited raised eyebrows fron the likes of EA and Activision.

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  3. for once yahtzee, i think you were too nice. we all know it was exec-corpo that was looking to recoup assets and nothing more. at the cost of the developers. a game about corporations squeezing the artistic value of life out for a profit, made by a corporation that couldnt care less about the artistic value, so they could break even on preorders.

    mmmm irony.

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  4. On the PC, I was ok with the bugs, can't say I noticed a lot of them. But I was more bothered with the inherent game iteself, the open world. It looks good sure but at the same time they are all mere set peices

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  5. What!? Yahtzee didn't rip this game to shreds and actually kinda liked some parts of it!?
    Damn, imagine what a masterpiece it could have been if the game came out finished.
    Such a waste.

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  6. Has Yahtzee gone soft? This review is practically neutral!

    Honestly though, the state in which Cyberpunk released is unacceptable and that point needs to be made loud enough that AAA moneymen can't pretend they didn't see it like the homeless people they pass on the way back to their BMW's after a 4 hour workday.
    Not to mention the, eh, societal issues regarding the racial stereotypes, the tone-deaf genital customizer, the controversy-laden ads, and the increasingly strange prioritization of what content is actually complete at the moment. If you look, children don't have proper models, but there are multiple fully modeled fetish-wear stores.

    Someone made a comment about Cyberpunk's design priorities and said something along the lines of "Someone on the design team has a futa-fetish" and makes so many things in Cyberpunk make sense.

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  7. I am thoroughly perplexed by this game. I love playing it, love the atmosphere, but there is something disjointed about its approach toward crafting and such. Like, those should allow you to create a god, not some mildly pleasant vibrator. Then there's the tedious manner in which you can't just learn stuff by just doing something very specific over just killing shit. That's rpg, to read instead of engage. To burn down the library rather than see another book in one's life.

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  8. Seems like a nice game to play eventually. Looking forward to seeing it get fixed. Shame CDPR had to abuse and harass its developers because its management couldn't get its head out of its ass for six fucking years while the game was stuck in pre-production hell.

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