Cyberpunk 2077 Vanilla 1.61_DLSS3 vs Overdrive Ray Tracing Max RTX 4080 Graphics Comparison



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Cyberpunk 2077 Vanilla 1.61_DLSS3 vs Overdrive Ray Tracing Max – Gigabyte RTX 4080 EAGLE OC 16 GB Graphics Comparison

In both cases gameplay was captured in 4K Ultra Settings, DLSS 3 Balanced Mode, Vanilla – Ray Tracing Psycho / Overdrive RT Mode = Max Possible Settings available.

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47 thoughts on “Cyberpunk 2077 Vanilla 1.61_DLSS3 vs Overdrive Ray Tracing Max RTX 4080 Graphics Comparison”

  1. if you need direct side by side comparison its not that big of diference, also many scenes are way too dark or too bright…gpus not ready for ray tracing, maybe in few more generations when gpus reach 1nm, not now.

    Reply
  2. Didn't expect that but with some opti it runs on 4k on a 3080 with DLSS performance at playable framerate (it dips below playable at times let's be honest) I just did "The heist" like that and it really was looking great and running ok enough

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  3. I work with path tracing for years, that shit didn't impress me. I don't know if it's something with the algorithm or the textures, but it doesn't look realistic at all. It's a good sign that we can run close to real time, but that's too biased for me.

    Reply
  4. looks just like a reshade to me. doesnt look better, just different, subtile colour changes most of the time and sometimes a bit sharper reflections which i would never see while playing.
    but you know what i will recognize? the fps hit. i need 80+ fps on cyberpunk or it just feels off.

    Reply
  5. It seems like the main thing overdrive does is make those light rays more like true rays against a retina. That is to say rather than breaking through a surface and looking like a ray so to speak. It looks more like a glow and bloom. Kind of neat. The reflections and other surface defraction are nice as well.

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  6. RTX looks good when it comes to Sunlight and not shiny textures but makes everything looks like glass. For example the muddy puddles should not reflect so clearly

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  7. Just tried it on my 4080… lighting is definitely more realistic especially at night but at the same time everything is darker which is really annoying

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  8. I am not impressed with the performance if the card is using AI to generate completely new frames in between the real frames. I feel as though graphics cards will become weaker and just rely on the AI stuff to get good performance. I also have a feeling that if you disable DLSS 3.0, that the performance is complete shit

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  9. A lot of people, especially the young and the ignorant don't quite understand what an accomplishment this is.

    This is the type of shit developers went to sleep dreaming of for decades: Realtime pathtraced lighting, the shit that contributes massively to CG offline renders looking as good as they do.

    Just a few years ago this shit wouldn't even RUN on anything other than a render farm, and next it was frames per MINUTE. But now we've got honest to god millisecond frametimes. Goddamn, what was the last big rendering advance in the industry? PBR materials? Deferred rendering? Introduction of normal maps?

    Reply
  10. think my biggest issue here is maybe It's the DLSS but the overdrive scenes just look blurry in some examples that make it look bad vs the vanilla.

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  11. The path tracing is pretty sweet, get 70-100 fps on my 4080 with dlss performance and frame gen on, every other settings maxed out too. However, what stands out to me so much is actually how impressive of a job the artists did with the rasterized lighting, a lot of places there's little difference, some there's massive differences but man the artists really nailed it out of the park with this game and it even blew me away when it came out and still does to this day.

    Reply
  12. I know the tech is pristine but not gonna buy an overpriced 40 series to get it..Nvidia is trying to push this narrative but dont fall for it guys. Fckng thieves..

    Reply

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