Cyberpunk 2077 Review – Cyberpunk 2077 PC Gameplay and Impressions



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

The Eurogamer video team have only just gotten their hands on #Cyberpunk2077 code, but thanks to the brilliant Chris Tapsell over on the Eurogamer site, and to John Linneman at Digital Foundry, we’ve been able to put together an initial impressions piece on Cyberpunk 2077 ahead of our livestream tomorrow! Read Chris’ Impressions piece for Eurogamer here: https://www.eurogamer.net/articles/2020-12-07-cyberpunk-2077-review-impressions

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20 thoughts on “Cyberpunk 2077 Review – Cyberpunk 2077 PC Gameplay and Impressions”

  1. Just FYI, there was a strange bug with this footage that meant it wouldn't play nice with our editing software, which means you might get the odd audio peak, despite our best efforts to remove them. Sorry about that!

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  2. DLSS settings for PC is a life saver, having the highest graphics possible I was running the game at around or below 10fps, UNTIL I turned on DLSS to either auto, quality, or balanced, this now boosted my frames to 40fps, highly recommend this setting being turned on, coz I can now run both reytracing on the “psycho” setting, AND same for every other settings being quite literally, the highest possible, and it looks AND runs fantastic !

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  3. Guys I'm playing on the Xbox series x version and I understood it's the last gen version. I was still immersed in the game Originally. But after completing many side quests. It really felt repetitive to me. I'm a little disappointed now. The gear randomization is just a bit too much. I dunno how I feel anymore about this.

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  4. From seeing the parts where half of the people in a club are all crouching with their hands over their heads in exactly the same way, while half are standing around and not responding to what's happening at all, I think I'm going to go out on a limb and say that the game is what I expected it would be all along (and why I wasn't remotely close to pre-ordering at the price it's on sale for) – a hollow, pretty egg shell of a game that you can stare at for hours, but will break the moment you delve into it.

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