Cyberpunk 2077 Release vs Patch 2.0 – Details and Physics Comparison



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

The best comparison between the two versions of the game Cyberpunk 2077 Phantom Liberty (2023) and Cyberpunk 2077 (2020), I will compare the most important similarities, physics, details, textures and special places in the game. The entire video was created by myself (GameLight).

The new update in Cyberpunks changed many aspects of the game, which made the game better and more detailed than before, this update was supposed to come out on the day the game was released, but due to large bugs and glitches it was almost impossible to play the game, thanks to this update a lot has changed .

Timestamps:
0:00 Water physics
0:36 Car physics
1:07 Jumping out of a car
1:26 Climbing ladder
1:55 Pushing passersby
2:22 Drowning car
2:53 Incendiary grenade
3:23 Drivers’ reaction
3:48 Reaction to hit
4:25 Police arriving
5:02 Shooting from a car
5:38 Car hacking
6:08 NPC intelligence
6:42 Weapon Animation
7:12 Blocking a bullet with a katana
7:43 Thank you for watching

Music author: Karl Casey @ White bat Audio
Links:
1. https://youtu.be/ogYfXonbp1s?si=x5Lwhek9N_4t-ia3
2. https://youtu.be/9csjx1wrBIc?si=upYnccNvo6gKWs5O
3. https://youtu.be/l_T1iZyLhO4?si=x4OUxwrqbS4ZtRTV

#cyberpunk2077 #cyberpunk2077phantomliberty #cyberpunk2077update

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20 thoughts on “Cyberpunk 2077 Release vs Patch 2.0 – Details and Physics Comparison”

  1. Another case of No Mans Sky. A game that had dreams way bigger than what they could deliver, yet they stayed with the project and constantly updated it until it was actually that dream game they promised, several years later.

    Reply
  2. Hola! Creo que hablas español ^^
    Excelente video. En otros ví como npcs morian de un golpe y no reaccionabam de uma forma progresiva, como tú muestras aquí.
    Muchas gracias por mostrar tantos detalles!

    Ahora que menciono los npcs, a peticion particular…me gustaría ver sus rutinas, densidad, si ha habido mejoras en dialogos etc 🙂

    Saludos y gran trabajo el que te metes!!!

    Reply
  3. Nice but there are still a lot of bugs and visual glitches. There are no bullets and empty magazines on the ground for example. And in the console version reloading in the car is the same button as honking. You cant remap…. And the feet dont move while driving. Why are there pedals then?

    Reply
  4. I honest to god can't believe they thought it was a good idea to release this at launch. Like my god. I'm so tired of games releasing in a hot flaming shit state, the studio going "we're so sowwyyy uwu we'll fwix it~"

    Reply
  5. My first encounter with Project RED was Witcher 1. It bugged out and crashed after loading. So I never touched the Witcher games again. Today, after many years, I installed Cyberpunk and it crashes in the title screen. That's progress.

    Reply

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