Cyberpunk 2077 PS5 PRO Gameplay Ray Tracing 4K



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Cyberpunk 2077 PS5 PRO Gameplay Ray Tracing 4K

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12 thoughts on “Cyberpunk 2077 PS5 PRO Gameplay Ray Tracing 4K”

  1. This coulda been a cool ass game. From my pov I expected things to be lit and me just be chilllin playing the game but not gonna lie, I am a impatient player and I live with other people so enjoying the game how most would I play it differently. I was expecting online and savage real ass fucking gameplay top tier shit, like I was in a real world breathing world small intricate things that helped make the whole buildings and floor and street and atmosphere so immersive but nahhhh.

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  2. There’s no PS5 Pro Enhanced patch. However, thanks to the PS5’s game boost, the overall image presentation is slightly cleaner than the base PS5.

    In RT mode, the image is much sharper.

    In Performance mode, the image is also cleaner. It doesn’t upscale the 1800P to 4K, but it does appear cleaner.

    Cyberpunk is coming to MacOS, so it’s reasonable to assume that a PS5 Pro Enhanced version might be released. However, I can’t guarantee that. CDPR, considering the graphical options they provided on the PC side, has the potential to make significant improvements for the PS5 Pro. They could take advantage of PSSR and, if possible, implement a console version equivalent to path tracing. Of course, this wouldn’t be as extensive as on PC, as even on the powerful 4090, creative optimizations were necessary to achieve over 60 FPS.

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