Cyberpunk 2077 Patch 2.21 DLSS 4 Update | RTX 3080



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🔧PC Specs🔧

◾️ Processor ◾️ R7-5800X3D
◾️ CPU cooler ◾️ DeepCool AK620
◾️ Operating System ◾️ Windows 11 Pro 24H2
◾️ Motherboard ◾️ MSI MAG X570 Tomahawk WiFi

◾️ Graphics ◾️ ASUS TUF RTX 3080 OC 10GB

◾️ Memory ◾️ 32 GB (2×16) 3600 MT/s DDR4 CL16 -18-18-38 Crucial Ballistix

◾️ PSU ◾️ 750W Cooler Master MWE 750 Gold V2 Full Modular
◾️ Storage ◾️ SSD 1TB Kingston KC3000 & 500 GB Kingston KC2500

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Driver 566.36
GPU Undervolt 1905 MHz Curve @ 900 mV
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⏱️Timestamps

0:00 – Settings
0:18 – CNN VS TRANSFORMER 1
0:40 – CNN VS TRANSFORMER 2
1:02 – CNN VS TRANSFORMER 3

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20 thoughts on “Cyberpunk 2077 Patch 2.21 DLSS 4 Update | RTX 3080”

  1. The DLSS 4 Transformer model is a little bit more demanding and helps with ghosting issues, but I couldn't see any other major difference, except DLSS Performance at 4K looks better now with the Transformer model.

    Reply
  2. Sorry, my English isn't very good. This was translated using GPT. Please bear with me

    I have a question. I heard that the new DLSS SR model puts a heavier load on older GPUs, leading to an FPS drop, but the image quality is better. Does the performance preset in the new version equal the balanced preset in the old version?

    Reply
  3. Frame generation is exclusive to RTX 4000 series or above.. if you are testing on a RTX 3080, you won't see any difference in the frame generation.. because you don't have frame generation..

    Reply
  4. Just tried it out on a 4k display with a 4080S. DLSS 4 performance mode looks really sharp, especially in motion compared to DLSS 3.8 performance mode. I actually think DLSS 4 P looks better than DLSS 3.8 Q, even in stills. Fps is pretty much the same too. The oil painting effect of the old ray reconstruction is almost gone too, but the funny thing is, ray reconstruction now increases the fps significantly compared to leaving it off. Played with frame gen on of course.

    Reply

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