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Cyberpunk 2077 just got a massive 2.1 update which includes major updates to Ray Tracing modes, allowing Ray Reconstruction to be used on all RT modes as long as RT Reflections are enabled. In this video we test the performance and image quality of the Cyberpunk 20777 2.1 updates.
Test system specs (ResizeBAR/SAM ON):
GPU: RTX 4070 https://amzn.to/3Neiprl
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Chapters:
0:00 Patch Notes, Ray Reconstruction explained, etc
6:16 Testing image quality and performance
15:39 Final Thoughts/Conclusion
source
Unfortunately I was very time-crunched making this video so no time for editing side-by-sides or detailed timestamps. If anyone wants to do more detailed time stamps of when I am testing specific settings, feel free to link them below!
Regular DLSS completely breaks when it's raining. Everything starts shimmering. Not even FSR2 or XeSS has this problem. This has to be some implementation issue.
I noticed I could turn on ray reconstruction with even regular raytracing being turned off, when using dlss 2.1. Don’t know even if It does something. Didn’t really notice anything
Its huge update. Dlss Ray reconstruct make psycho level RT look atleast x2 better while improving performance. Much more impact than path tracing. While 4080 pushing 120fps 4k maxed out settings. Its an incredible tool for nvidia. Nvidia blow amd out of the water.
I am so torn with RR, because on one hand it does make some things look better, but on the other it has these weird effects like light warping on walls and pretty noticeable ghosting in low light areas, go to the MB10 Atrium to see what I mean. Plus the whole game just looks more grainy, and I'm playing on 1440p DLSS Quality so I'm probably getting LESS artifacts than this video :
Oh and also faces look awful at times, all detail is lost and it looks like those creepy ai videos where it 'draws' people lol
When we get fsr 3 😢
Still has broken FSR 2.1 after all this time with no FSR 3 to be seen.
Hey Daniel, I hope you're hard at work on a video about the new Avatar game. 😉
Really informative video. Great job. I'd like to see your testing results for turning off the regular global illumination settings and shadows settings while keeping all raytraced shadows and lighting turned on. I can really see a difference in raytracing when the normal settings are turned off due to those things being raytraced. Do we gain performance w/the normal settings off if they are being replaced by raytraced lighting? Do we really need those old settings if raytracing is taking over all that information? Seems like a good test and way for performance gains on all gpus that apply. Just some things ive been thinking about and messing around with. ✌
Can anyone with a 4090 confirm if they are experiencing a performance dip after this patch? (More specifically on 1440p) I have the latest driver, DLSS Quality, Frame Gen + Ray Reconstruction enabled, Path Tracing ON. I used to get around 146fps on 1440p on the benchmark test, now getting 126-127fps.
Hope they will also add RayReconstruction to Witcher 3 in a future. I would love to see how it could improve visual fidelity in that title. Now we at least know it is possible to implement it in non path tracing scenarios.
I like what you do but your videos don't do a good job of showcasing different graphical artefacts from different settings sadly. I think it's much better if you could compare two settings by showing the video output from them immediately after one another (switching back and forth) and editing out going into the menus. What's the point of pre-recorded YouTube videos anyway? You might as well be a streamer like this. Sorry.
Just need FSR3 and the XTX will be spewing FPS like a breezeee
great video, but… ray tracing is so stupid. look at how much work you had to do just to see what works well and what doesn't. none of it looks all that good to me. sometimes, ray tracing looks worse. i don't give a sh-t what company can do better ray tracing. i always turn it off. both nvidia and amd take a fps hit when it's on. their is always such a big hit for no real gaines in my opinion.
The more you buy, the more you save.
The more RT you have, the more…
Man! I was so hoping for fsr 3
Still no fsr3 sadly
Daniel, have you seen computerbase's review of FSR 3 in Avatar? They are saying it is completely comparable to DLSS3.
Some people are whining over them not bringing FSR 3 which is god awful anyway, what I am personally baffled by is the fact they didn't even bother to update it to 2.2 which very likely could've fixed the ghosting issue FSR still has, and possibly even slightly improved the actual upscaling. It's hilarious how long 2.1 has been in the game now, yet of course DLSS is updated to one of the latest versions. They also appear to have removed Dynamic Resolution Scaling part of FSR which is just plain stupidity at this point. I was probably one of the very very few people who took great advantage of that goated feature as I pretty much never play with unlocked framerate so the FSR presets are not worth it for me. Seeing basically no one use it, makes sense I guess. Just not sure why, when it clearly didn't bother anyone. Whatever.
I’m not a fan of those billboard reflections disappearing on the building in front of you as you move closer to it at 13:20
Man, that was such a big update for me. My 3070 couldn't handle path tracing at my resolution. Now it's so much better with Ray Reconstruction enable in normal RT modes. What a different in image quality. Good job cdpr.
(nvidia) So many time wasted finding solutions to a problem that they created with ray tracing and, let's be honest, we can all game without it and still enjoy the games. Now it's such an obsession it's incredible. Modern games are already gorgeous without ray tracing; waist of time, efforts and money.
maybe i'm being silly, but prior to this patch I was able to use ray reconstruction with path tracing, but now for some reason even with path tracing enabled my option to enable ray reconstruction is grayed out? I am on a 3080 card, and I know these features are intended for the 40 series, so maybe it's now innacessable to me for this reason. if someone knows do let me know pls !
I bought a 4070 just so I could use path tracing (on a 1080p monitor with frame gen)
I got a 2080ti with a i9-9900k and a LG C1 and i loose performance at 4k using Ray Reconstruction, about 4-6 fps. But reflections do look better indeed. But it's already hard to push good frames with this card at 4k, getting between 25-40fps at default Raytracing Ultra(with dlss2 to auto or performance) depending on the place. I have to tunned down resolution to 2560×1440(Fullscreen with auto or performance as well) to get decent results (40-60fps) and enable some kind of sharpness with Reshade shaders to avoid blur but it's not the same as 4k. Tried LG De-jugger and it improve my visual performance but really want to test this FSR3 frame gen thingy to see if motion blur gets improved.
on a 4070 card at 2K, set everything onto Ultra except psycho for screen space refletctions and ray traced lighting. Leave DLSS frame generation off but use DLSS the image sharpening ay Quality. And of course turn on Ray Reconstruction. You will get solid 60 to 100 fps with smooth gameplay and beautiful graphics. a 2K too!
6:41 The image is unstable just because DLSS got broken the day RR got added. The problem is very present in rain and in Ultra performance mode. Pretty sad.
Also, does anyone really feel like PT makes the image better? Yeah, sometimes, just sometimes the lighting does look a bit better, but the artifacts are just too much. RR looks pretty terrible; PT/RT updates lighting way too slowly… It's just not any good sadly I feel like, Fortnite's lighting looks so much better than in this game imo and runs WAY better.
Video starts at 2:30. Stop wasting our time please.
Hi @danielowentech I tried Ray reconstruction in rtx 3060 with in build benchmark but it reduced my fps. https://youtu.be/eX-KLPEEvdE?si=8-1kZLarFRWlFwAA
Less talking and more pics of the impressive visuals
anyone has also problems with saving new graphic settings?