Cyberpunk 2077 Patch 1.61: FSR 2.1 Tested on PS5 and Xbox Series X/S – A Big Boost To Image Quality?



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The new 1.61 patch for Cyberpunk 2077 mostly fixes on improvements and bug fixes – but there is one big new improvement for graphics fans – the inclusion of FSR 2.1 upscaling. The game’s ray tracing and performance modes do not render at native 4K, so the addition of FSR2.1 should boost image quality. But what’s the difference and is there any improvement to performance? Tom has answers for you.

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32 thoughts on “Cyberpunk 2077 Patch 1.61: FSR 2.1 Tested on PS5 and Xbox Series X/S – A Big Boost To Image Quality?”

  1. Unlike saints row 2022, this game is trully awesome to play, the characters are really well written and likable. Cool open world to look at and is more livelier then saints row dead world, awesome soundtrack , good array of weapons, cool story for what it was even though i wished we got what was promised a full blown rpg. And the best part, cyberpunk feels more like a saints row game with its gangs than the reboot as a whole as well as the fact that cyberpunk doesn't hate its fanbase and doesn't alienate them. Looking at you volition. The patches keep making the game better. Really love the commitement from cdpr. Whilst i cant excuse their pathetic release launch. It's really awesome to see where the game has went

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  2. There is currently a visual issue when using FSR 2.1 on consoles and PC and seems to be related to using FSR 2.1 in conjunction with dynamic resolution scaling. If anyone is seeing what looks like the picture flashing along with certain lights getting brighter and the image looking oversharp and pixelated for a second or so please drop a thumbs up on this comment. I am attempting to bring attention to this but don't believe it is reported in the video. I absolutely am not writing this to plug my channel but there is a very short video on there showing the issue.

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  3. I'm all for positive changes but with almost every update the Controller settings get throw out of place and it's a pain to adjust them everytime. CDPR please keep the controls from going crazy with every update.

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  4. one thing I realized about these comparisons is that majority are zoomed in and yeah that's obvious so we can discern the difference.

    However, personally, I played cyberpunk with fsr 1.0 on 1440p coz I wanted my 6600xt to put out more frames and I gotta say I barely noticed the shimmering/aliasing/ghosting etc. but of course it's there and unfortunately I do not have any experience with DLSS so I have no comparison.

    My point is, FSR 2.1 is a very welcome update. Even more so that it can be enabled with almost any gpu.

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  5. Random question, the same update appeared on xbox one X, and appears to be playing better, is it my mind playing tricks or has this secretly had the FSR 2.1 update alongside series consoles???

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