Cyberpunk 2077: Patch 1.21 Before vs After (Police A.I.)



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Comparison of Patch 1.21 and Patch 1.20 of Cyberpunk 2077. One of the major changes in Patch 1.21 is the NPC Police A.I. and their behavior if V is hidden in out of sight. In addition, video shows some of the things that Cd Projekt Red has fixed and not fixed since the first version of Cyberpunk 2077. Included are two locations that car pathing issues causes cars to rampage and crash into concrete barriers. In addition, the speeding along edges tricks has been fixed. Gameplay of Cyberpunk 2077 on PlayStation 5 (PS5)

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21 thoughts on “Cyberpunk 2077: Patch 1.21 Before vs After (Police A.I.)”

  1. Yes! More before and after for the Cyberpunk Patches!! Although I’m glad the patches are arriving, there’s been a couple things that seemed better before the patch, like the texture of the roads. I think the Pop Ins might be worse for Signs and text, so blurry, only adjusting when you’re SUPER close. What do you guys think might’ve been better before the patch? Why were some things dialed down, to make it easier for other things to generate? I can’t wait for the ps5 or next generation update!!

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  2. As I was trying it out two days ago. I was up near the metro station where the people sit.
    Somehow the police still spawned there! xD
    Maybe it's because it's already an NPC area. xDD

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  3. "This is a good fix" lmao 😅

    This is a band-aid to an axe wound… Drones spawn behind you. Police drops all interest after a minute. This is a city with supposedly flying cars and the police can't even drive.

    Have you ever seen the Trauma-Team randomly arrive for any of the killed NPCs outside of that one scripted mission? Smoke and mirrors…

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