Cyberpunk 2077 One Year Later



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Talking about the state of Cyberpunk 2077 one year after release.

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46 thoughts on “Cyberpunk 2077 One Year Later”

  1. As far as I recall, it was written or said somewhere that the devs themselves were of the opinion that the game wouldn't be ready for launch until Q4 '22. So I'm waiting for then to get back in it.

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  2. The thing that annoyed me the most was, it was so bad on console the issue on PC (and the issues on every platform) almost got overlooked. The bugs and lack of content was so bad. I hate the fact 90% of stores just aren't accessible, you can't even walk in. The cops were so bad too… I wonder, have they improved the game that regard or just fixed bugs? I wouldn't class them as bug fixes nor content updates, its somewhere in-between.

    It's a shame because I had moments where I saw the potential but then I got hid by another tidal wave of shit from that game.

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  3. I played for a few hours on launch on my PS4. The technical side of things was the worst I have ever seen. The writing was excellent and the story looked interresting, but everything else promised was not there. AI was atrocious, combat and crafting mediocre, dialogue choices were pointless, skills did not do anything exciting etc. The game was just a pretty empty shell of an RPG. CDPR might be capable of fixing the technical issues, but I doubt that they will improve the other things I mentioned. I might buy it in a deep deeeeeeeep sale in the future for my PS5 just to see the story, but I have zero hopes for it being nothing more than an interactive movie that it was on launch.

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  4. I played it on PC at launch, it has some definite high points. The guns along with hacking can make a truly fun power fantasy. The game is still a disappointment, basically for the failure of it's systems to coalesce into.. anything worthy of a cyberpunk world. It's not a proper win for the base material and you're always wondering about certain design choices when you're playing it. Much of that must mean developers took a wrong turn themselves in the beginning, and of course by the end the suits took away any option to fix it. Ultimately, this game will always leave a bad taste in the mouth IMO.

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  5. I still feel burned by this game, this was originally marketed as a next level RPG game before it was quietly rebranded as an action adventure game which is what this game is. Remove every single bug and this game is a 6/10 game that does NOTHING better than any other game on the market and is frankly really boring to play. I mean seriously almost all main and side quests are the epitome of 'go here, shooty shoot, watch cutscene/linear dialogue, end' there are only 2-3 missions in the entire game that has any real choice and the narrative. Dont even get me started on the NCPD missions and Gigs which are the laziest copy paste ubisoft quests I have seen in awhile

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  6. I beat Cyberpunk twice, and while it's a fun game, I just feel it could have been so much more. From what I have read of the DLC, assuming the leaks are true, it doesn't sound like any of it will be adding to the core game as much as adding in new stuff. Especially the start of the game just doesn't pull me in the way it could have. The origins could have been more, street kid has plenty, Nomad feels hit or miss, but Corpo just always feels like such a letdown after a very cool start scene. The whole cutscene with Jackie, which has been in trailer plenty, should have been you actually playing through those missions. I am not against short origin stories, Dragon Age origins is one of my all-time favorite games, but they could have just done so much more. That's just one example, the empty feeling of the city, the lackluster apartment options, I could go on and on, but there's just a lot where they clearly built a foundation, and then just nothing else because they ran out of time, or had to push into the next thing.

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  7. I loved the game. For some reason despite the amount of hype surrounding it I always felt it would be a mix of Bethesda RPGs and Deus Ex (the modern ones), and it's exactly what I got. Including the jank and bugs.

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  8. I didn't pay much attention to the marketing, so I did not have a ton of expectations when going into the game. I think it allowed me to enjoy the game despite all the bugs when I was playing it. Also, the bugs weren't any worse (on PC at least) than either of the last two Pathfinders games during their initial release. Owlcat does do a far better job of quickly releasing numerous patches to resolve their problems though.

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  9. Some of those bugs were pretty funny though. I kind of enjoyed it when my motorcycle would randomly freeze in mid air or launch me into space when I hit a bump. It was the reason why I used it so much. Lol.

    I got the PS4 game that Christmas and I was warned, but I still enjoyed playing it, messy as it was. I'm not a serious person, so I couldn't take it seriously even when the game wanted me to take it seriously. For me, the bugs just added more cheese to the "trying too hard to be cool" vibe it already had going on.

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  10. Thank you, Mortim, gor this review. I was expecting to see anyone of my fav YT rpg content providers to make a review of CP77 after some period, to see what to expect now.
    (We have a great example in Owlcat with Pathfinder: Kingmaker when devs went many extra miles to improve on roughly released product, which concluded in a great experience of a game in the end with even better successor.)
    So I was eager to find, how CDPR was going with CP77.

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  11. It's not just the bugs. Some of the fundamental systems are just dumb. Cops are a good example. The crime system is just lazy. Before they would just spawn on top of you, all the changed they just moved them a little further away

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  12. It's funny you started the video shown during the tutorial montage because that felt like the game we should have played coming up in Night City with V and Jackie. Then maybe I would have cared about the characters in the next game which could have been the story for this one. The problem with this game even now isn't just bugs, it's that the city feels lifeless with no reason to exist other than to move you from story mission to story mission, there are no side activities, no customization, no multiple homes, no third person view making all the outfits meaningless, there's no subway and the driving is wank, the police system is a joke, the game just isn't good. It feels like something from two generations ago with GTA5 having much more going on in it despite releasing on the 360. Too much was cut or was bs from the start and I frankly didn't think the story was that great. I hope they restore some cut content and patch this thing up, but I don't think they can shape it into what I would consider to be a very good game. It's just a mediocre game that released busted and still mostly is.

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  13. What I do blame the developers for is nerfing perks, items, and abilities first instead of prioritizing fixing the half of the perks that didn't even work(with most of those being capstone abilities). Then they did the big netrunner nerf, and afterward further nerfed stealth. Part of the marketed appeal of Cyberpunk was finally being able to remotely fry someone's brain similar to the panel of people in the opening movie just before they were set to make a big political vote.

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  14. After playing WoTR and thinking about my time with Cyberpunk, it's insane how a small dev team could develop a masterpiece compared to what we were given with CDPR. I don't think I could go back to Cyberpunk even if it's fixed. Not much role playing at all. It's a very linear short story experience that has all it's best moments in the first quarter of the game.

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  15. Frankly I feel you are being too forgiving with this situation, but that's your choice to make. I frankly trusted this company to put out a quality product, and while every game now a days has issues on launch usually, I at least expected it to function mostly correctly. Instead we got a broken mess that didn't live up to EITHER any standards any gamer might have for it OR several things that were talked about by the development team or the heads overseeing this project. As such, for me at least, we got an underwhelming and broken mess that didn't live up to either case of what it was expected to be. And on top of that, shoving it out the door as they did completely damaged the good reputation they had set up for themselves up to that point, to the extent that I can't trust them any longer. The damage was so good in fact, that I'll likely have to keep an arms length approach with ANY developer going forward.
    I don't view how this whole debacle played out as acceptable. YES, they should 1000% be trying to fix this and get it to a state that is better than what it was when I played it on launch, but that doesn't mean I'm EVER coming back to it. I played it through ONCE, and it will only be the once. I'm never touching this game again, I don't care how much they fix it, improve it, whatever it, I have NO interest in being around this game going forward. I'm tired of companies just shoving a video game out the door with the mentality "We can fix it after we get it out the door" because THIS IS THE RESULT.

    Everyone is entitled to their own opinion, but I want a little more assurance that when a game comes out it will function and live up to what has been set for it. That means taking the extra time to get things working reasonably well before shoving it out the door, and being more honest and up front with what you wish to add to the game as well as if those things you wanted to add are no longer feasible to do.

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  16. I played it at launch on Stadia
    Parts were among the best ive ever played. Some quests and some major NPCs were simply magical.
    The gameplay was …fine. But I mean Far Cry 3 had basically the same core DNA of FPS with a few skilltrees so it didnt exactly feel new.
    And then there were the bugs. Which unfortunatley got worse close to rhe end and ruined a few key moments of the last few hours…
    All in all? Parts were 3 out of 5. Parts were 5+ out of 5. So 4 out of 5.

    But does anyone know if they fixad crafting? It was so….bad. Skyrims iron daggers come back! You were much more fun than this was!
    I spent hours on it and STILL couldnt realy reach the highest tiers.

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  17. A game that I thought was decent enough. A solid 7.

    But man, for me, this game was supposed to change and define the newest generation of gaming. 2020 was gna have a juggernaut of a game to start the new decade. I bought in to the hype so hard. I still enjoyed the game but there were so many times I just felt things were missing.
    This game was supposed to help define and shape the new decade. And I guess In a way, it did.

    To me, this will always the be the game that could’ve been

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  18. I just reinstalled after a one year hiatus and encountered a couple of very annoying bugs right off the bat. One where cars were floating in the air….could get in but not drive. Another where the game plopped me on top of a desk, after a hacking session, revealing me to the enemy. Still not ready for prime time IMO. I'm eagerly awaiting patch 1.5.

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  19. I enjoyed CP77, a bit lucky since i played on pc. Not a fan of 1st person, but i can get over it. On launch and months afterward it get so much hate on the internet i ended up unsubbing on about 5 ytubers for talking about nothing but trashing it. I don't like people spreading hate around. I get it, its somewhat bad, im not stupid, but i enjoyed it. Not up to par to Witcher 3, but then again no games can ever surpass witcher 3. Thankfully i never ride on any hype train since my taste in gaming is a bit diverse. CB77? Cool. Elden Ring? Nice. BG3? Good. Wukong? Looks pretty. Will i cry over them being bad or good? Nope. Just one of the many i play. Greatest game for me is maybe PES, since ive been playing it for over a decade, still does every other day so my skills won't get rusty. Then again, Wotr blew my mind. Just sooooo good.

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  20. I played it at launch. I had a new, high-end PC at the time and I have to admit that, even though I ran into lots of bugs, the vast majority of them were minor. There were CTDs but no more than every 4-5h. Not great, but not intolerable either.

    That being said, I found the experience completely forgettable. I played for about 50 hours during the first month or so and have absolutely no interest in going back for the time being. It just seems that they took the most mediocre aspects of Witcher 3 and then built a game around it. I loved TW3 and have spent hundreds of hours in it, but it definitely had its weak parts and Cyberpunk appears to have been built around these.

    1. Tedious combat and level scaling;
    2. Obnoxious, one-dimensional characters (Mortismal, you recently made a video about most and least favourite companions in Pathfinder WOTR. To me, everyone in Cyberpunk is your assessment of Greybor;
    3. Dull city and instance design;
    4. Uninteresting abs childish writing;
    5. Tedious quest design (despite having played for 50h I can barely remember any quests even though that is what I focussed on; and by this stage I cannot remember any quests that I truly enjoyed);

    Etc. The list goes on. Not a terrible game and it is obvious that a lot was cut due to development constraints, but I am not sure even the cut content would make me rate this game any higher than 6/10. I mean, what difference are fucking cyborg limbs for wall climbing going to make other than providing another 5 minutes of novelty value?

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