Cyberpunk 2077: NEW IMPORTANT UPDATE Just Released!



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Today in Cyberpunk 2077 we are going to take a look at the new system update needed for Playstation 4 and a new update across all platforms.

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Sources:
https://twitter.com/CyberpunkGame/status/1494967643337547779
https://twitter.com/AskPlayStation/status/1494872380187021315
https://steamdb.info/app/1091500/depots/

LastKnownMeal, 2022.

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32 thoughts on “Cyberpunk 2077: NEW IMPORTANT UPDATE Just Released!”

  1. I actually have an issue with the pc version today after steam did an update the game starts up but when I click on continue the loading screen comes up no audio the bar on the top right doesn't even move and then boom crashes so I'm doing the methods that the website suggested hopefully it works

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  2. Likewise at this moment, GOG Galaxy is downloading the 62GB patch on my computer… this certainly came as a surprise, after the 1.5 patch a few days ago. I haven't played the game in months (I never finished it), but this now has me intrigued, so I will give it a try once it's done.

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  3. This was a fast hotfix! Good that both Sony and CDPR are solving this problem fast, hope that every PS4 owner can play the game now.
    Do we have patch notes for that 60GB PC patch? Seems a lot to just be a hotfix without any documented fixes.

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  4. This new throwing knives mechanic is joyous. 😁 Now I have way too much ammo all the time. I think at higher levels it will be harder to evade enemies with speedboost cybermods, netrunners, etc. but for striking from the shadows or clearing out groups of low-level enemies this is a big improvement. The knives also go through car door windows: near a club in Watson some Tygerclaws were sitting in a coup and one throwing knife was enough to take out the driver. The passenger sat there for a few seconds before being alerted and getting out. 🤭

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  5. I noticed that there's a new Raytraycing option now (Ray-Traced Local Shadows), that didn't appear on the previous 1.5 Patch.

    Also the first patch didn't correctly trace those rays, when switching it on, but still tanking performance, like I was used to from all previous versions – but it looks like that got fixed now.
    (I just uploaded two 1 min comparisons of my experience, that weren't even meant for publishing at first, but after I noticed the change, I thought it might be interesting to demonstrate.)

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  6. I've a critical game breaking bug in the base PS4 version of Cyberpunk which first occurred about one month ago playing patch 1.31 of the game, which is still as said present in the new 1.51 patched version of the game.

    The glitch occurs after two characters attempt to phone me on the in game phone, which I can't connect to and answer them or clear their calls or call anyone else afterwards when i open the phone.

    The big problem is that the game acts like they're still connected to me and won't let me save or interact with ANYTHING and nothing i've tried fixes it.

    I can't do many things in the game and whatever I can do doesn't matter anyway, because I can't save my progress!

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  7. Decent patch so far, getting a memory leak issue where after an hour or two the game starts getting these frequent lag spikes. Restarting the game seems to fix it but I hope it gets fixed, don't remember having this problem pre-1.5.

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