Cyberpunk 2077 | E3 Lighting MOD vs Geoengineering E3 LUT | Modded Graphics Comparison Showcase 2021



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Cyberpunk 2077 | E3 Lighting MOD vs Geoengineering E3 LUT | Modded Graphics Comparison Showcase 2021

Hello, people 🙂 This video is requested by Mr. FlashMode. Geoengineering mod uses E3 LUT from the old version of E3 2018 Lighting MOD. Enjoy the video!
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Mods:
E3 2018 Lighting MOD 1.3.3
https://www.nexusmods.com/cyberpunk2077/mods/1347
Geoengineering by ZAJ
ge_b_main_cycling_all_except_sandstorm&light_clouds=pollution_e3.archive
https://www.nexusmods.com/cyberpunk2077/mods/2195
Optimized Raytracing
https://www.nexusmods.com/cyberpunk2077/mods/491
Non-Hideable Hud Removal
https://www.nexusmods.com/cyberpunk2077/mods/555
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Music:
Cyberpunk 2077 original game Soundtrack.
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Big Thanks to the all developers and to the whole modding community and authors which created their beautiful games and mods, with even more insane and Photorealistic graphics and just bring to us that amazing realistic gaming NextGen experience in year 2021! Best wishes to all!

Thanks for watching! Feel free to like, comment and subscribe!
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PC System:
AMD Ryzen 7 2700
RTX 2060 6GB
16 GB RAM DDR 4 2400 mhz
HDD 7200 rpm
Gameplay Resolution: 1920x1080p Full HD

Max Ultra High Settings(ALL Shadows settings are set to Medium)
Ray Tracing RT ALL On, RT Lighting Medium
DLSS Performance

Modded Showcase
Review Comparison
Global Illumination
Enhanced 4k Textures
CD PROJEKT RED

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2 thoughts on “Cyberpunk 2077 | E3 Lighting MOD vs Geoengineering E3 LUT | Modded Graphics Comparison Showcase 2021”

  1. You should update your geoengineering. 🙂 Geoengeneering has 10 type luts now. There is no more e3 main file. You should also try ZAJ's technicolor LUT.

    _ge_b_main_cycling_all_except_sandstorm&light_clouds=sunny.archive would be good choice for comparsion. The one you picked adds pollution.

    Reply

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