Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv
0:00 Video is in HDR and full of stutter 🙂
0:33 My PC Settings for this Test
1:40 HDR Settings in the Game
2:24 HDR10 PQ vs HDR10 scRGB – Don’t use scRGB
4:54 Max Peak Brightness Slider is not working correct
6:38 Black Level Raise/Black Level Floor is not perfect
8:29 My Recommended Settings
11:30 What about the FTDA Settings?
source
Video is in HDR but YouTube takes some time to process the Video for HDR. Leave a like and subscribe 🙂 Thanks
I recently moved my PC to the TV, to play Starfield on the big screen. But i never thought about activating HDR. Because of your video i just tried it and i am literally shocked about how good Cyberpunk 2077 looks with HDR. When this game was released i couldn't believe how good it looks and it's still one of the best looking games out there. My only little problem is that i now need stable 60 FPS in every game, but at the moment it looks good with Cyberpunk. Like in Starfield my processor seems to be the main problem, an i7-9700K, which i really should change someday. If i run into performance problems, i will deactivate Raytracing.
Why don't you use reshade to fix the raised blacks ?
A 4080 should run the path tracing better than my 3090 😛
I've been playing at 30-45 FPS on DLSS performance at 4K,and while playing with a controller it's fine (i do reccomend motion blur on for this imo)
But before the update it was easily 50-60 i think this might be a CPU issue. Cause i don't think much changed in visual fidelity (besides ray reconstruction).
Watching videos on GamingTech, I learned a lot about HDR and I take the recommended settings as a starting point and tweak it according to myself.
What a great channel and I recommend it wherever you can.
This time I have to strongly disagree with your recommended settings, Markus. For 1000nit Panel the ingame Peak brighness Setting is about 760. The mid tone should be at 2 or slightly less, otherwise you cant see sh*t in the Night. Don‘t just rely on Graphs alone. Playing on Alienware QDOLED.
Couldn't you lower the Tone-Mapping Midpoint slightly beneath 1.0 to achieve even better black levels?
Thank you for your time 🙏
Why are you buy 4080 ?? LOL…. We all need RTX 4090
Turning film grain and chromatic aberattion off for cyberpunk is silly. That's taking a one size fits all approach. The game looks far better and fits the style way more when you turn them on,
Tonemapping midpoint at something like 2 is much much better. Way more shadow detail and your screen doesn't get as dark from the eye adapation. Use reshade to fix the black levels and it's so much better
I must say it’s actually weird that my results are completely reversed when using scRGB instead of PQ 🤔 I get a lot more DCI-P3 and even BT.2020. In a lot of other games HDR10 PQ only shows me BT.709. But then again I’m using Lilium shader for tone mapping and black level fix.
Thank you for clarifying the difference between the 2 HDR modes.
Should I turn off HDR in windows settings before enabling HDR in game?
Not a word about HGIG or DTM?
Or did I just miss it?
Is it normal for film grain to affect nits and the readings with this HDR analysis tool? With film grain on and maximum brightness set to 800, highlights peak at 798.1. With film grain off they go over 1000 nits. It's like film grain off breaks the max brightness slider. Anyways great work as always.
Very good in depth analysis, thank you for all of the work you do!
Hallo Markus!
Kannst du mir bitte erklären wie ich die Black Point Linie in der Grafik Rechts auf 0 bekomme?
Ich nutze auch Reshade hab eigentlich alles so gemacht wie der Plasma TV for Gaming
Would have been nice if you should us what happens if you set the midpoint lower than 1
I have C2 OLED what maximum brightness should I set in the game, my TV seems to go up to 700 nits according to RTings! Thanks
There's an issue with the HDR signal sent to your tv thats why it raises black level. I fix mine by changing the black level setting on my Oled CX to low , byy default its in auto . Doing this will fix the issue not just cyberpunk also starfield.
I get between 60 and 70 fps on my 4090 with path tracing on and ultra settings. I have dlss on balanced but it looks acceptable, dare i say excellent with the new ray reconstruction. Definitely playable and i don't need to use frame gen
What % window do I need to measure to get peak brightness?
10%?
4%?
Sehr geiler Kanal, weiter so, Abo ist da
At 1000 nits, the cutoff for the brightest parts is too strong (no matter the screen you use) The 500-600 nits is the most you should go if you don't want to have rolloff which is most visible when looking at sun and the surrounding areas.
My suggestion, increase ingame black levels to 1.4-1.6 and "fine tune dark areas (on a tv) set to -20.
Ps.
At the very last minute of your video, you can see the "sun" and the sky is completely blown off. Set the peak brightness to 500 more or less, restore the clouds and sun and see for yourself. 😉
I have to use DLSS in Balanced mode and Frame Generation even on my 4090 to get a result of 90+ fps that feels really good and responsive. Those settings should work for a decent 60 fps experience on your 4080 though. Have you tried that?
I don't have srgb?
What software do you use to get the HDR output analysis visible on your screen?