Cyberpunk 2077 – Movement Speed! How To Increase & How It Works!



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In this video we take a look at movement speed in cyberpunk 2077. Hope you guys find this helpful and thank you for clicking the video. Enjoy!

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23 thoughts on “Cyberpunk 2077 – Movement Speed! How To Increase & How It Works!”

  1. Thanks for the amazing effort on that at first.
    But if you need to stack an insane amount of reflexe + speed mods to have a significant difference i think it's not worthed at this time in comparaison to armor mods who makes you nearly invincible, not even talking about adding cyberware time manipulations.
    I wich just a couple speed mods, maybe of better quality, would be more significant to be a valuable option, and the same goes for endurance consuption, fall damage, dodge chance, etc.
    But at this point those are more of a niche compared to armor value and they should work on that to help have a more variety of efficient modding options, and maybe versatile builds possibilities…
    And i'am talking from a main stealth close combat build who reload if not doing a perfect of a total elimination at non letal close combat sneak attack on everything i come across without triggering anything (except bosses who don't always allow that). So i don't care about armor 99% of the time in my playthrough, but when you have no choice than fight armor is sadly the best option to me :/
    So again, they should work on mods cause right now the only mod who will always have a significant impact is armadillo to me :/

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  2. Cyberpunk has a lot of interesting mechanics actually. The problem is most of them don't work as intended or as stated. Some mods don't stack, some do, some stack in weird ways that doesn't reflect what the is shown in the stats.

    Right now the most reliable clothing mod is armadillo, because armour works. Everybody will just stack armadillo mods. Which ends up with players having not much gameplay variation. If all the mods and stats work properly, people can make a evasion build, or move speed dodging build, or a resistance build. Build variation for players is what gives a open world rpg game replay value.

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  3. Obviously, a build with just speed mods is not desirable for the majority of players, but there must be a mechanic in the game that the speed mod is designed for. I.e. dodging.
    I'd be interested in seeing what only a few mods would do to Kareznokov (spelling ?) etc

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  4. Once again, thank you very much for this very detailed investigative work. But in the end, maxing out an attribute and going to 11 on mods for a rather mediocre improvement is silly. I know a few perks speed you up under certain circumstances and others slow everything around you for about the same net result. So speed in Cyb2077 current broken state seems to be acquired in burst and not as a viable full time on mechanism.

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  5. Hi. Regarding the higher quality mods – if you sell your common mods, save and reload – they are upgraded in the store inventory. Same goes for weapon mods and scopes (not the silencers) and clothes (those upgrade up to epic).

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  6. Your character races about like a crazed Olympic ice sprinter, whilst mine runs like it's stuck in concrete carrying tons of junk and weapons 🙈 I just end up using my motorcycle a lot. Btw, where did you get that cool looking black and yellow outfit?

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  7. Wow, so you just have to stack every armor slot with movement speed and you get a minor fractional increase to sprinting speed. Those commenters were so right to call you out…

    Plus, the zero-drag mods make more of an impact on sneaking speed, but it's honestly pointless. You are so much better off with armadillo mods.

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  8. Movement speed, along with many other aspects of this game, shouldn't be hindered in the first place. I thought CD Project was supposed to be above this bullshit. What happened?

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  9. Now imagine if there was a proper way to craft legendary mods or the ability to craft some specific mods like zero drag to begin with…
    I love this game, but it's clearly unfinished and that's really disappointing.
    Kinda feels like a Bethesda RPG, since I'm modding it 24/7 to get an enjoyable gaming experience.

    Reply

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