17 Mods REQUIRED When Modding Cyberpunk 2077 After Patch 2.1



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Cyberpunk 2077 modding can be quite confusing and has changed quite a bit since the old version of this video, so today I wanted to cover the 17 mods you NEED to install to get mods working as intended. This includes everything from modders resources, script extenders, compatibility mods, and more! This is the ultimate Cyberpunk 2077 core mods list.

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*CHAPTERS / TIMESTAMPS*
0:00 – 17 Mods Required When Modding Cyberpunk 2077
0:30 – Protect Your Privacy this Christmas & New Year
1:24 – How to Enable the Console & Use Script Mods
2:24 – Native Settings UI Configuration
2:57 – Redscript Unlocks Scripting Functionality
3:24 – Mod Settings Configuration Menu
3:51 – Cyberpunk Script Extender Red4Ext
4:38 – A New Script Extender is in Town, Codeware
5:11 – What is TweakXL Explained
5:40 – What is ArchiveXL Explained
6:23 – Material and Texture Override Confusion
7:15 – What is REDmod?
8:02 – Input Loader Solves Conflicts XML Files
8:41 – Custom Vehicle Mods Shop with Virtual Car Dealer
9:21 – Custom Clothing Mods with Virtual Atelier
9:53 – New Websites with Browser Extension
10:28 – Appearance Change Unlocker – Character Preset Manager
10:54 – Vibe with Radio Mods Using RadioExt
11:26 – Mod Remover with Full Backup to Clean Install
12:01 – Conclusion

*SOURCES*
Cyber Engine Tweaks: https://www.nexusmods.com/cyberpunk2077/mods/107
Native Settings UI: https://www.nexusmods.com/cyberpunk2077/mods/3518
Redscript: https://www.nexusmods.com/cyberpunk2077/mods/1511
Mod Settings: https://www.nexusmods.com/cyberpunk2077/mods/4885
Red4Ext: https://www.nexusmods.com/cyberpunk2077/mods/2380
Codeware: https://www.nexusmods.com/cyberpunk2077/mods/7780
TweakXL: https://www.nexusmods.com/cyberpunk2077/mods/4197
ArchiveXL: https://www.nexusmods.com/cyberpunk2077/mods/4198
Material and Texture Override: https://www.nexusmods.com/cyberpunk2077/mods/5266
REDmod GOG: https://www.gog.com/en/game/cyberpunk_2077_redmod
REDmod Steam: https://store.steampowered.com/app/2060310/Cyberpunk_2077_REDmod/
Input Loader: https://www.nexusmods.com/cyberpunk2077/mods/4575
Virtual Car Dealer: https://www.nexusmods.com/cyberpunk2077/mods/4454
Virtual Atelier: https://www.nexusmods.com/cyberpunk2077/mods/2987
Browser Extension: https://www.nexusmods.com/cyberpunk2077/mods/10038
Appearance Change Unlocked Character Preset Manager: https://www.nexusmods.com/cyberpunk2077/mods/3850
RadioExt: https://www.nexusmods.com/cyberpunk2077/mods/4591
Mod Remover with Full Backup: https://www.nexusmods.com/cyberpunk2077/mods/8597
Fallout 4 Script Extender: https://www.nexusmods.com/fallout4/mods/42147
Input Loader Details: https://github.com/jackhumbert/cyberpunk2077-input-loader
ArchiveXL Details: https://github.com/psiberx/cp2077-archive-xl
TweakXL Details: https://github.com/psiberx/cp2077-tweak-xl
What is REDmod?: https://www.cyberpunk.net/en/modding-support
Texture Override (Deprecated): https://www.nexusmods.com/cyberpunk2077/mods/1572

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3 thoughts on “17 Mods REQUIRED When Modding Cyberpunk 2077 After Patch 2.1”

  1. To be honest, the game right now is completely playable mod-less, there is ""No NEED"" to install mods since many of the former "Must have needed mods" have been natively implemented in the game by CDPR. The only thing I would recommend is a Flashlight and Skiping Intros. The rest is purely for 2nd play thoughts.

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