Cyberpunk 2077 FSR 3 Update v2.13 Performance on Steam Deck Tested!



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Cyberpunk 2077 v2.13 brings FSR 3 and Frame Generation in-game so we test the latest Steam Deck Performance to see if Frame Generation can give it the edge.

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Increase Performance (cryo and UMA): https://www.youtube.com/watch?v=-XjDyiP8qVc
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16 thoughts on “Cyberpunk 2077 FSR 3 Update v2.13 Performance on Steam Deck Tested!”

  1. Do you use the steam UI to cap frame rate and Hertz? Seems when I do regardless of which setting 30/90, 40/80, or 45/90. There is quite a bit of input lag, vsync off. Allow tearing enabled. Is that just the way it is?

    Reply
  2. they also added XESS 1.3 in this patch.
    xess works better for me than the fsr3, more frames and waaaay more stable frametimes. it's a shame we can't use fsr 3's FG without FSR (which is a possibility in few other games).

    Reply
  3. I keep getting lighting artefacts after this update. Like, there are random flashes on some textures that last around a frame, normally starting after a call which needs a game restart to fix. I don't know whether this is an FSR 3 issue but I've never had that happen before.

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  4. They have outright said frame generation is meant to push past 60FPS… if you’re trying to frame gen from sub 30fps to go higher it’s going to look and act terribly. Frankly it’s not meant for Steam deck period

    Reply
  5. I was running the DLSS Enabler mod that replaces the DLSS option with FSR 3.1 + Frame generation the past week until now when they added this and it broke the mod.

    With the mod being 3.1 instead of the official FSR being 3.0, it was running flat 60fps 99% of the time with frame gen enabled in the vanilla game areas but now with the official implementation it looks a whole lot worse and it stutters so much and drops frames so frequently it's just a mess now so i'm just sticking to playing without frame gen now.

    Even on my desktop PC (13700k, RTX 3090) i was also running the frame gen mod and had to remove it, now with the official one i have about 15fps less, and the quality of 3.0 upscaling is noticeably worse than the modded 3.1

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