Cyberpunk 2077 AMD FSR 2.1 vs. Nvidia DLSS (FSR 2.1 vs. DLSS)



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

AMD FidelityFX Super Resolution 2.1 vs. Nvidia DLSS Quality. Performance and visuals comparison between AMD FSR 2.1 and Nvidia DLSS.
Ultra Graphics Preset. 1440p.
● GPU: Gigabyte GeForce RTX 3060 Ti GAMING OC 8GB GDDR6
● CPU: Intel Core i7-8700K 4.4GHz, Hexa Core, 12 Threads / Coffee Lake
● Motherboard: MSI Z370 GAMING PRO CARBON
● RAM: G.Skill Trident Z RGB DDR4 16GB (2x8GB) 3000MHz CL16

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43 thoughts on “Cyberpunk 2077 AMD FSR 2.1 vs. Nvidia DLSS (FSR 2.1 vs. DLSS)”

  1. Hey! Maybe the video is too short, but straight to the point.

    I also created a simpler and more attractive OSD that only measures GPU performance.

    And, of course, more understandable for many people.

    Reply
  2. Goof stuff. I was wondering last night which should I choose, I did have amd fsr 2.1 in high performance. Was getting 60fps in cyberpunk at around 3200@ 2100 resolution. I just worry about my frame rates, as long as not choppy..and visuals look crisp I'm good.

    Reply
  3. beeindruckend, mit welchem technischen abstand doch amd eingestiegen ist, aber dennoch relativ gut softwareseitig nvidia einholt 🙂 ist zwar immer noch nicht perfekt, aber dennoch zu gebrauchen und für amd karten und alten nvidias gut!

    Reply
  4. Interesting to see how dlss is not that better than fsr2.1 knowing that dlss uses specific cores made for it, inside Nvidia gpus while fsr is being calculated by the same cores that rendering the game graphics. Dlss looks and performs better nevertheless those differences are not that huge as we may spect for a dedicated cores

    Reply
  5. AMD is kicking ass. it maybe hard to understand how from this clip but, keep in mind DLSS needs to be trained, it requires a data set before it can be engaged. FSR does not, FSR is a drop in solution that does all of the work at a driver level.

    This makes AMD's solution available to all venders with no need for AMD to participate, unlike nvidia closed source solution that requires Nvidia's participation.

    AMD's solution could be added to older games easily, and doesn't require AMD's approval, nor special hardware… This makes it possible to use FSR to optimize for low end hardware. This will give our aging GPU's a second lease on life, and AMD being device agnostic means this will benefit all gamers, not just those on AMD GPU's.

    It's a big win for everyone

    Reply

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