Cyberpunk 2077: What remains of NPC schedules. [CC]



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Welcome to Deconstructing The Game folks. In this Cyberpunk 2077 video Ryan talks us through the remaining NPC types of night city. some of which appear to have schedules and roam with purpose rather than brain dead husks.
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28 thoughts on “Cyberpunk 2077: What remains of NPC schedules. [CC]”

  1. I don't think it was resource intensive as much as it became too time dependent. The developers were making the NPC schedules but it seems they stopped because they were running out of time and short simple route destinations are much faster, most likely these kinds of NPCs were developed first and scheduled NPCs being created until time ran out.

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  2. Right off the bat I instantly thought of the 48 min gameplay video from 2018. “Thousands of NPCs living their daily lives and tasks” like that sounds insane. You’re telling me these NPCs aren’t just clones? And actually all have their own apartments and work places?

    I knew it was too good to be true and kinda feel dumb for believing a game could be that in depth

    This area of the map makes me feel a lot better knowing it is somewhat possible, just maybe not right now for a huge city game, especially only having 4 years of real dev time. I’m just happy this area shows they tried at some point lol…

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  3. The game could have turned out to be something amazing but its just a total shit show. The best way I can describe CP77 is Look at "Pacifica" its an analogy for the state of CP77. Basically in pieces, half way destroyed everything broken and ultimately was left unfinished. Its basically stated in the main quest, was I the only one that drew this resemblance?

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  4. Agree that this is Witcher 3 behavior. But to be fair, almost all RPGs are this way. Mass Effect games, I don't think they moved from their stations. Also this can't be fixed because CDPR in no way will let the PC version outdo the console versions. The game is made to suck. And stay sucked.

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  5. Why the hell did they do all this. I already new about a lot of this stuff as I followed cp since the first teaser trailer, but after watching all your vids I feel so jaded with this game. They destroyed what this game could have been. It’s wasn’t even half done. For the love of god the entire rich portion of the city is missing except for 3 mansions. This game wasn’t crunched it was gutted.

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  6. The problem with the generated NPCs is they sometimes get loaded out the second you look away, or for some reason, their appearance gets re-rolled in the blink of an eye. Other times, they want the crowd so dense that they can't help but have the RNG roll up clones of the same people in close proximity. The system just isn't well tested for the scope they're aiming for and really… they would probably do well just to dial it back a bit and leave more meaningful or stable things behind. Sure we get a little less up front, but it's clear the scope they were aiming for was a bit out of reach to begin with. Just like those 2D cars they have spawn in the distance, those just need to be removed completely, they look awful!

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  7. i feel like last few months of cp2077 development was like a scav den. devs hacking away at the code to remove amazing features they know they wont be allowed to finish. fckn corposhits ruined what could have been the greatest game of the decade.

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  8. All I can do is pray that CDPR creates official modding tools that come with all the code for features they gutted before the end, so we can clean it up and make a proper bitchin cyberpunk world to get lost in!

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  9. Thats true, the NCPs in Cyberpunk have the same structure as The Witcher 3, they are there just to create an illusion the world is alive but in the end they are just animated objects in the environment. Problaby they put this in the game as a base to the NPCs system to build over it something better, but (how we know) the game was released unfinished so even using a programing they already has as a base, thus the base is incomplete.

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