CyberPunk 2077 – A Critical View



Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv

An in depth look at world building, characters and the endings of cyberpunk 2077

this video took 5 months to get together so i hope you guys like it!

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– Artists –
Shepard: https://twitter.com/sheepy_pup

– Concept Artists –
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0:00 – Opening
5:02 – A World Built On Dreams
30:58 – Your Choices and Your Journey
57:48 – The Real Choice
1:05:16 – Ending
1:08:53 – They Will Never Know

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27 thoughts on “CyberPunk 2077 – A Critical View”

  1. Great Video. The Lack off real choices actually was way worse for me than all the glitches combined. I really was hoping for this super interactive rpg and i was totally ok with all the delays since i kept telling myself that it wouldnt be suprising that such an interactive games with that many variables would probably take an insane amount of testing. I really feel kinda betrayed by cd project at this point. I can still remember the presentation where they showed the jacky missions and said something like yeah there would have been soo many ways what could have happenend and how this sittuation could have turned out…

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  2. That's not being nitpicky, that's being true.
    Your analysis on how the meaning of the sidequests gets flushed down the toilet most of the time is one of the best I've seen so far.
    I played the first two hours on a standard ps4. I didn't have any game-breaking bugs (yeah, no kidding), and well, the graphics were pretty subpar but ok… the problem was that I BOUGHT the game to roleplay a character.
    It takes just 20 minutes (I did corporate, F4 to me) to understand that the game doesn't really give a fuck about meaning. I don't care about ray tracing, I don't care about the biggest city in game, I don't care about endless NPCs, I don't care about those goddamn menus and endless skill tress.
    I just wanted to play a character and have choices and that these choices would have consequences.

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