Cyberpunk 2077 – 5 Iconic Weapons You Probably Missed



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Showing of 5 iconic weapons in Cyberpunk 2077 that are incredibly easy to miss, but worth a look. Especially if you’re a collector or like burning things alive, smashing things with shovels, or blowing them up.

Conrads Hammer: https://youtu.be/wPTOXbSzmRY
Legendary & Iconic Cyberware: https://youtu.be/6w8HvYNjrGg

0:00 Intro
0:30 Buzzsaw
1:38 Fenrir
2:49 Psalm 11:6
4:27 0’Five
6:07 Caretakers Spade

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Donkey Kong Country (Rare)

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41 thoughts on “Cyberpunk 2077 – 5 Iconic Weapons You Probably Missed”

  1. "Not much investment" he says. Just 18 in Technical, no big deal right? Christ, this is worse than the video you made on the Malorian and Porsche where you neglected to mention you get them at the ass end of the story, kind of an important detail don't you think?

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  2. I messed up a little with these. I'm not one for special weapons never thought of them. Most iconic weapons I've run across I've sold or disassembled, which I'd say is fine if some of them didn't go into Vs apartment. I'm a sucker for showcases, I put guns in there and didn't see them showing on the wall so I thought they didn't add that but realized SOME iconic weapons go there 😭

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  3. Feel kinda bad watching these guides but there are so many similar looking icons and a lot of it is just basic jobs to get a handful of eddies. Really wish they would have given that another thought. While I like it encourages exploration it's also not really courteous to the player's time.

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  4. I feel that the Hammer you get from the ripperdoc that your once-joytoy pal gets dumped at is better after you upgrade it. It causes two different elemental damages, and one shots everything, even with a body of 4.

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  5. Cottonmouth – sitting in Finger's room in his clinic, has chance to stun with power swing. Looks like a pimp cane and is non-lethal.

    The Headsman – really good shotgun that ups the pellets for less rounds ontop of increasing chance to maim. Craftable Iconic you get from that illegal car shop place near Eurodyne/Arasaka Residence. (Its a criminal activity that can be done right when Act 2 starts)

    Sovereign – Iconic double barrel shotgun. Can unload both barrels when aiming down sights (noice). I, uh.. forget where I found it.

    Iconic Smart Pistol in Arasaka Residence.

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  6. The buzzsaw is just insanely overpowered. You barely even need to use ping. Just swing that weapon from left to right and hold down your shooting button and basically everything is front of you is gone.

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  7. That monk side job thing to get the Fenrir gun is so weird. I used my fists to take out the guys and the monk still got mad at me for killing them, even though they were all just rolling around on the ground, as he talked to me.

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  8. I'ma need to get this out my system now because he was brought up, fuck Buck, I killed him with my knife but it didn't count as killing him and he yoinked my Eddie's so I got a weapon I won't use and most of my cash at the time yoinked.

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  9. Im almost beaten this i got half way through and screwed up my build with attributes but know im just finishing all those blue icons and bounty kills but did all the gigs except for the special character side gigs just gotta do one more playthrough with a male know so i have both maxed and all the guns and clothes i want on both so im ready for dlc

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