Cyberpunk 2077 Has a Massive Unsolved Mystery



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Today we take a look at a big mystery. Cyberpunk 2077 has a giant mystery that nobody has figured out the solution to yet. This spans multiple years and …

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48 thoughts on “Cyberpunk 2077 Has a Massive Unsolved Mystery”

  1. So what if the code on the statues is the password and the login is mr blue eyes name or the name of someone involved in the mind control shenanegans?
    It would make sense but its a bit of a shot in the dark.
    I loved this game world, and I'm super excited for more reasons to jump back in, I'm confident they will be aware of the major criticisms and can fix some of the broken systems and add enough content to make it feel more alive once you've cleared the map.
    Poor devs tho, imagine pouring your life into something and then getting a load of hate because of the greed of the management.

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  2. I was absolutely fascinated by the Paralez’s quest line, and was pretty disappointed it didn’t have a larger part in the main story. It seemed like there was so much story and context set up that was never paid off, and I expected to revisit it later in the main storyline. Having it be possibly be the solution to the ARG has completely revitalized my interest in Cyberpunk.

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  3. The irony? CDPR seemingly put endless hours into these ARG/riddles but can’t even fix the 50% of mods/perks that are broken, let alone the plethora of missing features that were promised…SAD

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  4. I have something to add to the mystery, but don't know if it means anything. In the quest you get from Gary the Prophet one of the Maelstrommers says some kind of password phrase I don't really remember but I remember the words "Lilith" and "9th circle" . That same phrase comes up in one of the cyberpsycho missions, the one with the creepy Maelstrom woman coming out of the freezer. Might be worth investigating, I think you can find a shard you can decrypt but I don't remember what was in it.

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  5. You do realize that FF:06:B5 is part of several mac addresses spanning from Visio to Nintendo; given that it's a common sequence in SHA5 hash checks, and baser hex, there are likely other sequences in the game that correspond to a larger checksum, mac address, or IPV6 address. Given the nature of the game and the "mystery", I bet on the later, an IPV6 address that points to a hidden website.

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  6. The snide remarks won't stop unless they fix and improve this game. It's fully eclipsed by negatives for the majority to care about the few redeeming qualities it has.

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  7. Did you forget about the call that V received before talk to paralez (V's vision stop to work entirely, black screen, some blue lines and a voice that said to V to leave the matter) or you just didn't receive it?

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  8. The way you pronounce "Peralez" is so jarringly weird, it feels like the only thing I'm really taking away from what was previously a pretty engaging video. Especially considering their name is properly pronounced A LOT in the game, by them and others….

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  9. If you have a high intelligence and tell Sandra Dorsett you looked at the shard you'll hey an option that will lead to her giving you money because you're a fellow netrunner.

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  10. The one mystery I want to see resolved is the saving Sandra d. She is a corpo and yet u were hired to save her who by all standers disappear. She know info about the a.i. And yet u knew where she may of been it’s fishy about that

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  11. I was kinda hoping that you would mention the second Nuke that Silverhand mentions. He says he got 2 nukes but uses one so where is the second nuke and is it in night city? Hopefully you can look into this.

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  12. This game has some real mysteries. During the video I automatically thought of hexadecimal and html colours for FF:06:B5. I thought the colour might have a name but it doesn't. The Jefferson Peralez and Sandra Dorsett plots reminds me of the original anime film Ghost in the Shell where they are fighting against an AI known as the Puppet Master or in the film Project 2501. It also bares some resembles a similar plot in a later film called Ghost in the Shell Standalone Complex Solid State Society where people's memories were being rewritten by and AI again which is the Puppet Master.

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  13. huh, that's a really interest color, used to be [might still be?] the default color for windows to uhh, hmm, what's that called? its like green screen, but for windows, the overlay thing, i wonder if there is a code somewhere that if you try to overlay that color over the game it will let you see something interesting

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