Broken Infinite Ram Netrunner Build Showcase And Guide (Very Hard) – Cyberpunk 2077



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4 thoughts on “Broken Infinite Ram Netrunner Build Showcase And Guide (Very Hard) – Cyberpunk 2077”

  1. Build – 0:01
    How to play the build – 0:57

    Sonic Shock does not prevent you from getting traced it's only used in the upload sequence bcs it cost less ram and is a non combat quick hack gives +40% damge if u upload it first before combat quick hack while using a (TETRATRONIC RIPPLER MK.5) You can put 2 synapse Burnout and 2 system Collapse but if the first synapse burnout unables to k1ll the target the other one will start trace progress

    HOW DOES THE SEQUENCE WORK – Sonic Shock ((+40% Dmg to combat quick hack itself non traceable)) Synapse Burnout Eliminates the target results in getting all the RAM Back from System Collapse plus the last system Collapse cost 14 ram only bcs of filling up the queue but still gives full ram back

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  2. Amazing build. Your builds are 50% like mine, and 50% totally different so it's really interesting to check them out. I need to watch this on a big screen tomorrow so I can see what's going on with build. I tend to use level 2 blind, then shock, mem wipe and system collapse, not sure if they've changed it recently though as I've not played a netrunner in a while

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  3. Very similar build to mine except I use a black wall deck, tier 4 wipe, iconic synapse.
    -Deep-field visual interface for crit -synaptic accelerator
    -oracle optics
    -cogito lattice, subdermal
    And cyborg attribute for reduced cyberware cooldown

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