All Outcomes Of Delamain | Cyberpunk 2077 Game | Don't Lose Your Mind All Endings



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In Cyberpunk 2077 RPG Game we speak with Johnny , Delamain and his children . V needs to find a way to the control room and has three choices . We show all endings of Delamain . This is part of the Main Quest called Don’t Lose Your Mind in Cyberpunk 2077 Ending .
Cyberpunk 2077 is a 2020 action role-playing video game developed and published by CD Projekt. It was released for Pc , PlayStation 5 and Xbox One . Happy New Year 2021 .
Timestamps :
00:00 Intro + Way To The Control Room
06:58 Destroy The Core of Delamain
09:38 Hack The Core
11:59 Reset The Core and Restore The Original Delamain

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44 thoughts on “All Outcomes Of Delamain | Cyberpunk 2077 Game | Don't Lose Your Mind All Endings”

  1. Im still so confused how i never got to play this quest. Theres literally no more gigs or scanners of my Journal tab and i checked my map and there's nothing at all. Is my game bugged or am i really just dumb?

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  2. How much better would the game be if you couldn’t call your car to you (instead, you had to use fast-travel, which itself should’ve been through the subway/rail system), and when you complete the Delamain missions, you finally have a car that you can call to you anytime, anywhere?

    And by better I mean of course more realistic, personal, and rewarding gameplay, as opposed to the faster-easier-gimme-now some 10 year old gamers adore.

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  3. Only the [Reset The Core] option gives you a talking car, the [Destroy The Core] and the [Merge The Personalities] options give you a car that only speaks to you upon introduction… shame, now I wanna go back and do the reset so Delamain will talk to me as I drive, gonna have to redo a whole bunch of storylines and side quests…

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  4. "You're a real piece of shit V" – Johnny

    Also Johnny, blowing up a tower in the middle of a city with a nuke killing thousands and probably causing radiation sickness to a lot of innocent people in the surrounding area.

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  5. what frustrated me about the epistrophy chain was you’d be driving through town with other quests highlighted, then you’d reach an area with an epistrophy quest, delamain would call, it would take priority, and you’d have to remark the other quest again 🥴

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  6. Its too bad they didnt allow for a "non-sexual" love interest in delamain. He clearly cares for V (the real delamain not the split version/kids) and the fact that it brushes off the sentience of a machine is kind of lame in Cyberpunk.

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  7. This relaly miffs me a bit. The only way to get Delamain to continue to interact with you is to take the cruddy ending, which makes less initiative to even do a build for this because why bother increasing your intelligence just to get a free car that never wants to talk to you?

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  8. Personally, I prefer the merged personalities ending. You don’t destroy the original Delamain, and you don’t destroy the others either. I like taking into account the suicidal car, as well. Plus, Del Junior is adorable with his stutters and innocent personality. Shame he doesn’t talk anymore. :/

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  9. I've been wondering, what if you hack or destroy delamain's core and decide to do the Path to Glory ending where you do the Crystal Palace heist? Who picks you up from your house and takes you to the Afterlife? Ususally it's Delamain's AV but who is it now?

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  10. Regardless of what Johnny says, the right moral choice is actually the reset. Here's why: any other choice results in unstable AI cars roaming around or an unstable rogue AI on the loose. The GLADOS car and the "Beep Beep Motherfucker" car are both clearly murderous; turning them loose will just get more people killed. And Delemain's AI will definitely NOT be stable with these criminally insane shards merged into it. At this point you have to think what's best for the city and the world at large. Anything other than the reset allow a clear public safety threat to remain unchecked.

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  11. What woulda been cool in either outcome is if Del drives you himself. Del also has one of those flying cars in his garage. Being chauffered around in that would have been preem.

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  12. I don't like this delamain crap at all. Especially when it comes to this introspective dialogue. I want a game, not a therapy session or to counsel him or be tricked by him at first. Gtfo

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