All Motorcycles Ranked Worst to Best in Cyberpunk 2077



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Cyberpunk 2077 has a range of vehicles on offer, with the best handling ones ironically often being motorcycles. From the sentimentally precious ARCH Nazare of Jackie Welles, to the lightning fast Kusanagi!

In this video I attempt to break down and rank all 6 Ownable Motorcycle models from worst to best, in order to determine which are better for varying playthroughs. This list is of course my opinion, and I’m more than happy to hear how everybody elses differ from mine. But whether you agree with me or not, I hope this video provides you with a decent overview on this games motorcycles, and you learn a thing or two along the way…

You can check out more of my cyberpunk content on the channel. I’d specifically recommend my Shotguns Ranked video, if you’re planning on becoming the baddest mf in Night City!
https://youtu.be/DKwBJI4Y2qA

Alternatively, if you’re wanting to lean more into netrunning, here’s my overview and ranking for all Quickhacks in the game: https://youtu.be/brFKGlqgh80

Comment below your favourite Motorcycle and why! #cyberpunk2077 #motorcycle #ranking

Music:

Royalty Free tracks from Cyberpunk 2077

Dark Fantasy Studio Music by Nicolas Jeudy: http://darkfantasystudio.com/genre/music/full-albums/ (Premium License Holder)

TIMESTAMPS
00:00 Intro
00:46 Apollo
02:41 ARCH Nazare Racer
04:34 Scorpion’s Apollo
05:48 Kusanagi CT-3X
07:24 Jackie’s ARCH
08:47 ARCH Itsumade
10:47 Conclusion

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45 thoughts on “All Motorcycles Ranked Worst to Best in Cyberpunk 2077”

  1. I wish the whole "cars and motorcycles" thing were almost a mini-game, you being able to customize the performance and aesthetics parts of your vehicle, get into races, delving into the the sub-culture of street race of Night City with an exclusive radio station just for that. So much potential there.

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  2. CDPR dropped the ball with driving in this game. Every vehicle feels like it's on ice, and my bikes all randomly slip and jerk like they have minds of their own. I am the type to just use fast travel now because I can't be assed to deal with the driving physics, they're too frustrating.

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  3. The best part abt the Itsumade is that you can obtain it in Act 1, head over to All Foods (fast travel point) and there should be a parking lot with the big metal cargo boxes (you'll see it as soon as you spawn in) and scan the code pad, check the hacks and you'll see remote deactivate, I did encounter a bug which the bike didn't show up on my vehicle list, if you get the bike to despawn or something it should show up.

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  4. this is a weird hill to die on but there is no way this game uses miles per hour. going 200 in the caliburn is nowhere near 200 miles, but it does feel like 200 kph, or about 120 mph. cdpr is also polish, so it makes sense. probably just a localising quirk

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  5. I spent far more time riding around Night City than I do driving. And I used to have a BMW 750 GS, and the Brennan Apollo reminded me so much of it. From what I can see and experience riding it, the developers seemed to have modelled it from the 1200 GS version and I swear the first time I got the Apollo, it sounded EXACTLY the same. Most of my riding time is spent on that, heh.

    Allow me to share with how I would rank the bikes in Night City:
    1. Apollo (It reminds so much of my old bike before I sold it off cause adulting is expensive)
    2. Scorpion's Apollo (Again, memories cause on weekends or city rides I would actually take off all the carry boxes)
    3. Kusanagi CT-3X (Just for the looks and the homage to Akira's bike, and to the Ghost In The Shell's character, Major Kusanagi. Also if you notice, when you mount or dismount, the bike's handle will actually extends or retract. Nice sci-fi feel)
    4. Jackie's (Tuned) Arch (Arch bikes sounds grunty, amazing. Looks much more refined than the Nazare Racer)
    5. ARCH Nazare racer (It's a nice bike, but a bit too loud in terms of looks for my taste which is ironic as being in Night City, the louder you are, the better(?))
    6. ARCH Itsumade (the visuals are too much for my liking. Again, it sounds great but it's a bit much)

    One last thing, I wish CDPR would add some kind of replayable minigame, like the fight clubs, and the illegal street racing, not just for cars, but bikes as well. Make it part of the quest, yes, but after completing it, make it accessible as a minigame or replayable minigame.

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  6. Loved the Kusanagi until I discovered the mission to get the Itsumade. My rational mind tells me there's really no difference in handling, etc. but I swear that bike fits V like a glove in my playthroughs.

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  7. My favorite motorbike in CP2077? The ones I ride out of random alleys on, having defeated their prior owners. I feel no shame at all in driving those like they're stolen, they cost nothing, and they're usually close by, in my experience.

    The Itsumade motorcycle has the Japanese demon imagery, because the Itsumade is a fictional yokai, or demon of the 14th century. The name is pronounced ITSU-mah-day. In contermporary Japanese, it translates as "Until when?"

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  8. The issue of Johnny's memory being inaccurate about the model of motorcycle Rogue rode could easily be explained by that rough details of the motorcycle's frame and fairings being a recurring design for that company, with more subtle details being the difference between the periodic iterations. For the practical reason, it was an existing resource that the game developers could use in assembling the scene.

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  9. I hate that the bikes handle so much better than the cars, because for my second playthrough I want to do a corpo background who wants to go back to being a corpo, and live the lifestyle, cars included

    But I love riding bikes much better

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  10. That tuned version of Jackie's bike should have actually been … well tuned. It's a real shame that you didn't get anything in terms of rewards for choosing your lifepath. For a Nomad, they could have given you the tuned version that had a higher speed thanks to you offering those recommendations as a Nomad. Every lifepath should have had a tangible bonus imo.

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  11. Depends where I am at. I love and use all the cars and motorcycles the game has to offer. Change vehicles per job. Also so change cloths to match my ride. As the most favorite hmmmm I have none I just love all the bikes..

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  12. I use Jackie's Arch until I can get the Kusanagi. That one is my favorite out of the bikes personally. The looks were what hooked me. And I like cruising the city. Only time I fast travel is when I'm in a big hurry, usually when I have a short time to play or know I need to get off soon.(my end session saves always are in my apartment)

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  13. Weirdly, the two Apollos are top and bottom of my list. I love Scorpion's bike, it's my preferred way to get around the city – the lower top speed compared to the other bikes isn't much of an issue when you're weaving through traffic, and the Apollo just seems to corner so much better than the other bikes. The paid for version, however… yikes. Maybe it's just me, but between the sparkly purple and gold colour scheme and the box on the back, I feel like I'm moonlighting as a delivery rider for a drag queen pizza parlour.

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  14. The Kusanagi hugs the corners well, but needs more torque. The deceleration going up an incline is frustrating. The Arch has control issues, but the speed, pick up and Valentino aesthetic make up for that. I'll take the Arch all day.

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  15. I find the motorcycles in this game pretty much interchangeable, although I have an impression [maybe imaginary but I see you agree] that Scorpion's Apollo bike works better off-road. I love the look of the Kusanagi, and there's a mod that improves the speed and handling of all the bikes in the game. Does anybody else always put a helmet on V for motorcycle outings? Just me? Motorcycles are certainly the best vehicle for getting around Night City…I don't think it's a mystery why the game gives you one so early in Act 2.

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  16. So I don’t know if this lock you out of the quest or if it’s a netrunner exclusive thing, but you can get the Tiger Claw bike before the heist. Just hack to deactivate the door an it’s yours. Was running out of kabuki after offing Buck for his ripper/scab shop, decided to try it out🤣

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  17. Aren’t there more bikes that just these? Like the ones the tygers use and the ones the animals?

    I think there’s two types that look similar but feel different. The nazzare or something is more common but then there’s like something like 3-NE or something similar where it’s like buttery smooth at EVERYTHING and quite fast too.

    Both have the raised chair looking seats. Idk if it’s possible to own them but anytime I see the 3NE one I use it until it despawns because it is easily the best vehicle I’ve found so far.

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  18. Hey, I'd just like to tell you a lil discovery I've found. So fun fact, turns out with guts you can negate fall damage. Very cool, right? Well you can also triple jump with it. Granted, you need to jump, double jump and then immediately shoot after the double jump to jump again, but it does grant you a SIGNIFIGANT boost in height. More-so then the other leg mods by a long shot. You can combine this with the athletics tree (reloading while sprinting and shooting), the cool tree (aerial take down + knive throws) and maybe a sandevistan just because it'll make you run faster with slowed time, I haven't tested if it will boost the jump distance or not (forgot to mention, you can also infinitely repeat it over long distances, working similar to the glider in breath of the wild [gradual drop off – extended aerial travel], of course the berserk + superhero landing could also be cool for this build, but I don't like the berserk in general so.. Also, the annihilation tree, cant believe I forgot about that.

    With these perks, you can probably make the most roof-jumping vigilante build possible. I don't know, I found it pretty cool. You can gain height pretty consistently, and theres multiple travel points where you can start off your vigilantism roof jumping. Or you can just gain gradual height as you walk around Night City. Its very fun so far imo, I've been playing around with it for the past 3 hours. Its surprising how many details go into the night city rooftops.

    The way it works is very simple I believe. One of the conditions to reset the double jump on your leg equipment is to touch ground. Guts does something very similar with its recoil, it has so much recoil that it eliminates any and all prior movement speed you had, by pushing you backwards no matter what. This is the reason that, of course it famously negates fall damage. But Guts' recoil is so strong that it completely resets the players movement, enough so that as long as you don't drag out your double jump (hence the "shoot immediately after pressing space on your first double jump") the game registers it as you touching the ground because its practically made you reset everything prior. The reason you can't fully drag out your first double jump is due to the fact that you no longer will have any control after the initial jump. Its such a short time frame that eventually, not even the recoil on the Guts shotgun will effect it. Thats my theory at least. Either way, you can jump from rooftop to rooftop (granted as long as said rooftop is not at a very far distance/at a higher vantage point then you). And it also gives you increased height. I thought this was an interesting strategy, I hope you at least test it out. If you want proof, I could send it to you via discord?

    Sorry for the rant, its very possible that this is a shit video idea. But I do think the build has potential and there is multiple movement perks in the game. Maybe its just me that would have fun with this, but taking down small-time gangsters, doing NCPD missions and such from the rooftops makes me feel like fucken batman.

    Edit: I forgot to mention, you could also scale night city using the various staircases up apartment buildings you can find.

    Also, heres a TLDR tutorial on how to triple jump with guts

    Jump > Double Jump > Shoot immediately after (Experiment with the timeframe you can do this in, usually it lasts maybe half a second or so for me? But I would recommend just testing shit). > Press space bar immediately after. As mentioned in the paragraphs, you can also repeat this near infinitely along long stretches (Not vertically unfortunately). You lose height but you gain a lot of distance + airtime.

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