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FSR. 3.0. ??
They prob use fsr performance mode, which isn't that good looking. Quality or ultra quality are the only ones that look good on pc, but they should give the option to use it. Not force it
This game is fun and runs great on my Potato. I am happy.
I thought I was just seeing things also, but the FSR 2.1 on the 1.6.1 patch definitely caused the checkerboard. It looked better on the 1.6.0 patch but the assets on the buildings/windows are looking better and has more details on the 1.6.1 patch. Not sure which one I prefer haha.
Is FSR off – not being used when display output is 1440p?
Yet another reason for me to continue gaming on a pc monitor at 1440p 60 fps/120 fps vrr.
My potato series S runs this game great. 👍🏼
Well frog to be clear on my oled c1 ots super clear, n clean honest what I see on your oled it doesn't do that my friend I'm just being honest n ik u tried of hearing this bit but its true n on my settings on my series x ALLM,IS ON ,N VRR,IS SET OFF ,,,on my c1 Settings my ALLM,IS ON MY VVR IS OFF ,so it doesn't matter 1,6.1 or the new FSR2.1 it looks way better, like I said n I'm just being honest not a smart–s they said it's what in the engine of the TVs n I dont care what people say ,but it is true not this is crazy solid looking for my experience 👍🏿🤷🏿♂️🤯🤯🤔 all oleds not built the same
Checkerboard!? I thought that was only for PlayStation. 😅
I’m always looking for quality over performance. Unless the gameplay is choppy, which I have yet to experience with any game, I will always take quality mode. 🙂🤙🏼
I hate leaving more than two comments. But something just crossed my mind. Could this be the worst generation ever?? It’s almost half over and look at what we’ve gotten! A few great games but mostly remastered or upgraded past generation games.
wait fsr is forced on cyberpunk?!?
Cyberpunk 2077 was doing better after many patches then the developers shoot the game in the head with FSR. I'm assuming PS4 and Xbox One versions don't have this and it's just PC and current gen consoles.
FSR 2.1 is not the same as checkerboard rendering. I personally think the game looks fine but I will agree, FSR was unnecessary on the Xbox Series X.
The problem I have with this update and the reason I call it WORST Cyberpunk update EVER, is not FSR (even though I notice the game looks blurry, and I don't like that), the problem I have with the update is that we can't redistribute the atribute points, and that sucks, if we don't have game +, CD Projekt Red should at least, give us the option to redistribute the points and unlock different play stiles, without that we're basically screwed, I won't play Cyberpunk again until they fix that because it's boring.
FSR and better frame rate >>>>>> image clearity with no fuzziness
1.6 vs 1.6.1 I agree! For me the shimmering is a distraction. I don't really see much improvement with fps. Options to turn it no and off is a must.. I hope ver: 1.6.2 has better anti aliasing.
this game was fuzzy fuzzy even without fsr
The textures look super noisy and grainy on wet surfaces,especially at night. Instead of cleaning the image somewhat up, FSR 2.1 destroyed it imo.
I agree with some of your points, especially the flickering is disturbing. Maybe they went to far with fsr? On pc with fsr quality it is not happening as much. However the texture "pop in" at the end, or the "checkerboard" looking effect you describe has nothing to do with fsr. First, fsr does not use checkerboard rendering. Second it does not change the lod or change textures that drastically. They must have changed other settings for that to happen. Cant compare it with how it was before, but that is not fsr.