After like 50 some hours I just noticed that when you ricochet and hit an enemy they have some quick green overlay 😆 I never knew
I hope we get a lil QoL update on ricocheting Like who is it for?
In my opinion it would be best used to scratch the itch of a Deadshot/Wanted type character that has mastery or some genius intellect to know the trajectory
With some better perks or just a clearer identity in the framework of the game, like give us a Legendary Muzzle silencer that allows ricochets and let lean into stealth
Atm ricochets just feel like happy accidents that cant really be planned for or accurate to allow for player mastery
I keep seeing the term "broken" and "OP" but is it not just using the mechanics of the game? Like surely they know there is a chance these mechanics can be implemented to achieve these results. Plus you generally have to be pretty high level to make these builds, so you've had to put in loads of hours to get to this damage level.
I was on stream when you were in the beginning stages of this build, crazy that you finished it so fast! Good work brother keep 🆙 that grind!
Where do i can find this red scope? This give you guide ricohet where target is famn god !
why not problem solver? it has the highest rate of fire and extended magazine. Is it because of the dismemberment?
After like 50 some hours I just noticed that when you ricochet and hit an enemy they have some quick green overlay 😆 I never knew
I hope we get a lil QoL update on ricocheting
Like who is it for?
In my opinion it would be best used to scratch the itch of a Deadshot/Wanted type character that has mastery or some genius intellect to know the trajectory
With some better perks or just a clearer identity in the framework of the game, like give us a Legendary Muzzle silencer that allows ricochets and let lean into stealth
Atm ricochets just feel like happy accidents that cant really be planned for or accurate to allow for player mastery
Damn you actually pronounced QianT correct
I keep seeing the term "broken" and "OP" but is it not just using the mechanics of the game? Like surely they know there is a chance these mechanics can be implemented to achieve these results. Plus you generally have to be pretty high level to make these builds, so you've had to put in loads of hours to get to this damage level.