Cyberpunk 2077: Gangs of Night City Play-through (Spoilers)



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The Dice Tower Plays Cyberpunk 2077: Gangs of Night City!

KS preview page: https://www.kickstarter.com/projects/cmon/cyberpunk-2077-gangs-of-night-city

We’re giving away two copies of Cyberpunk 2077: Gangs of Night City – The Board Game. This giveaway is available to anyone Worldwide. To enter the giveaway, sponsored by CMON, please send an email to [email protected] In the subject type CYBERPUNK. In the body, include your name and answer the following question. “Which gang are you most interested in playing?” Entries will be accepted until 6/30/22 at 12:00 AM ET
Official contest rules: http://bit.ly/DT_giveaway_rules

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BGG Link: https://boardgamegeek.com/image/6912129/cyberpunk-2077-gangs-night-city

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14 thoughts on “Cyberpunk 2077: Gangs of Night City Play-through (Spoilers)”

  1. Such a weird choice to license for a board game, since the video game was such a massive flop. But I'm guessing CMON signed the deal for it years ago and are now stuck doing it.

    Reply
  2. This looks pretty lame. Story cards are lame.
    Not liking combat, just pick a card and whoever has more gun icons wins. Really, that’s it?
    Roll two d6’s on a net run that only goes to eight. Odds are always in favour of success. Don’t think anyone even failed a net run roll? When someone did they had a re-roll anyway. Not sure about that mechanic.

    Not really excited about this at all. The game looks like it was rushed.

    Reply
  3. Thanks for the playthrough!

    After learning Netrunner recently I was hoping for a bit more going on with the hacking.
    Maybe in an expansion?

    Turns moved quickly enough and I think I like the action selection system. I feel like more could be happening here, so maybe there will be some expansion there too. I’m curious about the epilogues with new rules. Definitely piqued my interest.

    I hope the drones get upgraded to minis since units = plastic would be a bit easier to see for tracking domination.

    Reply
  4. Most boards game with a rectangular board, orientate text and symbology vertically along the shorter sides of the board. Here, they've orientated this text, cards and tracks along the longer sides of the board. So every player has to read on a right angle, upside down or from a distant, all the boards information. And given the area control aspect of this is more conceptual, the board is far larger than it needs to be, to cater to the minis available. Poor design

    Reply

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