Cyberpunk 2077 | Secret & Unused Areas In Megabuildings



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Megabuildings really sting when it comes to cut content, so here’s a needle to the eyeball. Enjoy various pieces of hidden and abandoned content which can still be found in the game today.

Intro – 0:00
Megabuilding 07 | Ghost NPCs – 0:58
Megabuilding 10 | Hallway & Elevator – 2:14
Megabuilding 08 | Cut Floor & Elevator – 4:38
Megabuilding 02 | Garage & E3 Props – 6:18
Megabuilding 12 | Unused Lobby – 7:59
Outro | 10:00

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8 thoughts on “Cyberpunk 2077 | Secret & Unused Areas In Megabuildings”

  1. hello dear sir donnith
    I am incredibly high on any of your videos, and I really hope that with the release of the expansion there will be more such vids, love ya
    😍😍
    by the way, when you finally activate your windows?

    Reply
  2. It's crazy how much space was left unused all over Cyberpunk. My hope is they expand on some of these abandoned ideas in Phantom Liberty, possibly. Or maybe some future updates.

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  3. I'd say that the garage area of the H02 might have been planned to be something like a Japanese capsule hotel.
    In the ttrpg we have two basic housing options from back before the Red.

    'Coffins' as they were known, were the classic capsule hotel in its most basic form. A 6foot long foam mattress (stained) inside a preform plastic box. Came with built in media (a ‰ chance rolled to see if it was broken or not) such as mini TV and radio. Power outlet and phone connecting point for net use.
    Associated areas for communal washing, eating and laundry. Storage lockers could be rented too (another dice roll to see if the locks were broken lol)
    These were the bottom a basic cyberpunk could start out in at the beginning of their gameplay, if they were not living in a squat (generally only Nomads started in squats I think tho, or couch surfing with a fellow Nomad that had room)

    'The Cubes' these were basic rooms. One basic 6foot bed with storage underneath, and a cubicle with toilet+shower+sink.
    A little more costly per month to rent than a 'coffin', but it had the bonus that you had a working, lockable door and private washroom facilities. Same entertainment options (lower chance of being broken) and communal eating areas. Your average choom moved up to these if they got a couple of paying gigs, and survived. If you didn't waste your eddies on expensive pre-pack food or net-line rental, upgrades or iron, you could maybe move on up in a few months lol.

    The placement of the doors in the garage made me instantly remember those places lol.
    If they copy the current map over to the next game (isn't it easier to do that with Unreal5?) then I'd expect this spot to be maybe where multiplayer was planned/might still end up in the sequel.
    Imagine spawning in here in cyberpunk 2 lol, if they had a separate multiplayer gameplay section.

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