xQc Reacts to Cyberpunk 2077 Phantom Liberty | Gamescom



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34 thoughts on “xQc Reacts to Cyberpunk 2077 Phantom Liberty | Gamescom”

  1. It is janky. I HATE the “half open world” engines like watchdogs or anything like that. The weird controls, the mostly linear paths. The combat sucks. These games made are for a VERY SPECIFIC AUDIENCE. Probably the same people who love tf out of assassins creed or watchdogs. It’s all trash that marvel kiddies like

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  2. it already has a bad reputation, ppl are gonna try and find as many shitty things as they possibly can. even if its actually good, ppl are gonna be hypercritical about it and say its trash

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  3. I'm one of this game's most consistent defenders, and everyone's ripping on him for it, but he's right! The game's combat still looks like it has that somewhat clunky feel. It's gonna be more fluid and fun, but I predict it's still gonna feel a little janky. That's not to disparage the update, it's gonna be a whole new game, and one that will be VERY fun and probably much closer in quality to what was expected at launch. But it is still gonna have that kind of weird feeling the combat has always had, that's just how it is.

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  4. Ok people need better descriptors than “janky.” Like what does that even mean? Do you even know what you mean? Is it the speed of combat? The impact of attacks? The feedback? The physics? Pin point what you mean and your comment has more weight as opposed to something nebulous

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