What TOO MANY Hours in CYBERPUNK 2077 Looks Like…



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I love doing these, so leave suggestions on weapons I should use and locations!! Most were planned or done on stream! Feel free to follow me on my twitch or like and subscribe here.
Twitch: https://www.twitch.tv/benjamin_winters

Mods Used
Arasaka Cyberarms
Always First Equip
Alternative Midair Movement (Wall jumping)

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43 thoughts on “What TOO MANY Hours in CYBERPUNK 2077 Looks Like…”

  1. I dont know how this player used cybernetics and sandevistan without changing thru ripper doc??? some of the weapons i recognize but most of them look different from the original how did you get them?

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  2. So after you make a perfect build the game becomes boring as hell. Rediculously easy killing.. feels like ULTRA easy mode. I guess after you complete the story line all you do is moving around cause of total boredom and 1 shot kill the blind AI's or you just start all over again.

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  3. Thanks, you made me feel bad about my skills lol. But you showed me that combat in this game is much deeper than I thought and that I haven't experienced many viable playstyles yet. And there are people who are saying that combat in this game is boring… Maybe it is if you're just using a single gun and play it like call of duty without all the cyberware, skills, perks, weapon mods, grenades, they ignore mechanics like ricochet or penetrating through walls, knife throwing and melee combat in general. I'm wondering what the melee combat overhaul in the next update will change. Melee combat in this game is maybe not the most sophisticated and deep but slashing through people with your satori and sandevistan is still fun as fuck.
    And one question, how did you make the silverhand gun so good? For me it had much lower dps than my other guns when I got it so I didn't use it a lot. Do you upgrade it with crafting or is it about perks? Or is it just not that good comparatively and you're just using it for the undeniable cool factor?

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