What "Cyberpunk 2077" should learn from "No Man's Sky"



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Cyberpunk 2077 and No Man’s Sky both had similar trajectory on the pre-release hype train, and a disastrous launch. But since then, No Man’s Sky has provided countless free updates, transforming the game into what was initially promised. This video aims to highlight the parallels in both developers journey, and how CD Projekt Red can use Hello Games as a template for how to move forward.

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29 thoughts on “What "Cyberpunk 2077" should learn from "No Man's Sky"”

  1. SKIP THE INTRO: 1:13

    Thanks for watching! I was a definite No Man's Sky convert in recent years seeing how far the game's come, and I wanted to make this video as a sort of call to hope that we could see the same path for Cyberpunk 2077, only time will tell but it's nice to dream. Hope you guys enjoyed the video! <3

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  2. They should have just postponed it for another three months, scrap the last gen versions and completely focus their marketing on the next gen consoles. CDPR probably could have made deals with Sony and Microsoft to push their new devices to compensate financial losses from the limited player base.

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  3. I still enjoyed the story and characters greatly, but yeah, the game needs a serious workover. Not sure about the certainty of that though, considering Hello Games is a privately owned company while CDPR have multiple shareholders and investors. Eventually they’ll have to move on to the next project.

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  4. Great video, only wanted to add that the Witcher 3, while a great game now, was pestered with bugs, performance issues and crashes when it released at its time. Not that it was at the same level of Cyberpunk, but it definitely had to take its time to get to the state it is now.

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  5. Good video. I really wish they would have ditched compatibility with last-gen consoles for launch. I am still playing through CyberPunk on Stadia (which has had way fewer problems than consoles). I am doing every side mission and I am loving the detail they actually put in the world and characters. The glitches suck but once they fix most of those and put out future content fixes I think it's going to be even better.

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  6. It's funny because there were enough red flags that it seemed likely Cyberpunk wasn't gonna live up to the ungodly hype, but I didn't expect it to be this far off expectation. Great vid btw

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  7. it's been so long and I've never played No Man's Sky, but every time I hear about it I get that little voice in the back of my head telling me that I need to play it. I just know that I could easily sink hundreds of hours if I start playing

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  8. Hello Games redeemed themselves with years of free updates and yet a total filesize of 13.48GB, which is incredible. CP2077 sits at 117GB with several +15GB patches so far. I steer away from titles that require giant patches just to play them, because it's just not feasible (data wise) for me to download them, even though I have 5TB of storage. That probably seems trivial, but is everyone going to keep a broken 117GB on their system, waiting for it to get better over the next 2 years?

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  9. A big difference is that Cyberpunk is a product I always saw as a single player experience, and without new content in that area I will never go back and play it again so any technical fixes for the game that came/come out after new years is worth nothing to me.

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  10. I really want to believe that they're going to follow this approach, but unfortunately I've already seen some red flags suggesting the opposite, like downright denying rumors that they're going to give it the No Man's Sky treatment, the co-found making an apology video where half of it feels like excuses and he even goes as far as saying that he's "proud" of the PC version, and the upcoming Cyberpunk Online, which they want to turn it into GTA: Online style cash cow, giving them little incentive to actually deliver on their promise when it comes to Cyberpunk 2077. They'll still fix the bugs, they'll still introduce new story DLCs, but I have a strong suspicion that they won't give it the deep design overhaul and expansion that it needed.

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  11. unfortunately it looks CDPR isn’t planning on a reboot of the game. especially that Adam guy. he seems to be enjoying an ego trip thanks to the massive success of the witcher. thanks to the hard working devs tbh. idk why these corpo rats take all the credit and are happy with shit games…oh wait! money! that’s what’s important. money! not gamers! bunch of suckers are gonna wast 60 bucks on the next game anyway

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  12. CDPR will not no man sky their game. They made that clear, they'll just fix some of the bugs and release a broken unbalanced multiplayer and call it quits after they collect millions of money once again from fools. They're lazy as fk.

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  13. If you think CD Projekt, a large, publicly-traded company, will spend four years putting out free updates like Hello Games did, you're living in a fantasy world, a really buggy fantasy world. I would really like to be wrong as I want CP77 to be better.

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  14. right now on Steam, Cyberpunk got a "mostly positive" review from a total of 325.000 reviews. I haven't bought it yet, because don't have the money to buy buggy games. but still playing the witcher 3 fresh start 🙂

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  15. What is also interesting is that The Witcher 3 was a mess when it came out as well. We already know that CD Project Red keeps working to improve their games.

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  16. It will definetly harder for CD Projekt to fix the game since they are 2 totally different genres but call me naive when I tell you I'm sure they will fix the game to the extend where it is playable. I play it on PC and have a lot of fun exploring Night City. I highly anticipate the DLCs and am excited to see what the bring next!

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  17. TBH, I wouldn't mind the bugs. As you put in the video, most fresh releases have them nowadays. And almost all the time, those bugs will be patched and fixed in the future. What I have a huge problem with is the fact that they promised a game that would run on the last-gen (during development current-gen) consoles well—which they absolutely didn't deliver. Let's call it what it is: a lie. And for that, the CDPR management deserves all the flack and shit storm they are getting right now, and I'm not even sorry. (Note: I specifically wrote “management”, not “developers” who may not have had a say in this debacle.)

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  18. First of all I loved and I'm subbing. Also I completely agree that CDPR has the potential to fix this but do far they haven't proven that their willing.

    So far all the CDPR executives done is claimed that they're sorry. Badowski himself said they've "owned" up to the console glitches and are working hard to fix it on Twitter. He also claimed that the missing features were part of the creation process and that "features come and go as we see if they work ot not" and so far their missing the most crucial aspect that no many sky devs took, staying quiet and focusing on the game instead of trying to combat criticism.

    I just don't think they'll work on overhauling the game like no many sky has even a little since all they've done is acted that the glitches are the only problem and have made no effort to acknowledge said missing features and content (As far as I know) . Personally I don't think Cyberpunk2077 will make a no man sky comeback and to be honest I hope I'm proven wrong.

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  19. Honorable mention on how to turn a game around: Driveclub. It had one of the best season passes ever released with amazing content added monthly which enhanced the game tremendously. Shame Sony decided to close the studio anyways.

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  20. So, I work in an industrial tech/software field completely beyond gaming, but we had a similar issue: a debut plagued with bugs and failures, feelings by clients of underselling and missing promises, and the wrong tech being implemented to achieve good solutions. But, with steady patches, lots of working with stake holders and users, we're now at a place where we know our limitations, our users are at least satisfied with what we have, and are legitimately excited when we release, because we are, essentially, the only show in town for their needs, and any time we release, they get more that they wanted and we get closer to perfect. The "Tend your garden" metaphor is perfect. It SUCKS being a small development studio and missing the mark. I'm the QA. We knew our bugs when we dropped, and the lack of features. It wasn't news to us, but it gutted us all the same and was harrowing. I hope Projekt Red can take a lesson from No Man's Sky, as it's either that or cut the loss, which would be both devastating and a seriously missed opportunity. We got lucky. We had a "big brother" that was old, rusty, but extremely reliable, that we built our tech ontop of, so, our users didn't feel betrayed. But, no one has what we were making and the market craved it, so it was a blow when it came out half-cocked. We got lucky because our product team knew how to do soft-auditioning, how to choose markets we could accel in even without limits, and how to satisfy customers. Our potential client base is in the thousands to tens of thousands, not the tens of millions the game industry faces, so, again, we were sheltered. But, I know the pain, as an SQA, i take every bug found by a user personally, and it hurts. But, if you, as he said "talk with your patch notes," there is a light on the horizon.

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