Read more about Cyberpunk 2077➜ https://cyberpunk2077.mgn.tv
The big Cyberpunk 2077 FSR 3 update is finally here, and performance-wise, AMD’s Fidelity FX Super Resolution is actually looking like the better choice (most of the time) compared to DLSS 3!
Thanks so much to Gavin Burns, Justen Rage (+ Super Member), Ela Wroniak, Patrick Harrison, and Bartosz Welke (+ Super Member), for supporting the channel on Patreon and YouTube!
——————————————————————————————–
💳Use our Amazon Associates links for any upcoming purchases you have:
https://amzn.to/46CxkEl
——————————————————————————————–
🥚Use our Newegg link for any upcoming purchases you have:
https://howl.me/cmQDta3ExsW
——————————————————————————————–
💰Support us on Patreon:
https://www.patreon.com/avrona
——————————————————————————————–
💬Join our Discord:
https://discord.gg/bqjYm9Y
——————————————————————————————–
🐦Follow and interact with us on Twitter:
https://twitter.com/avronaofficial
——————————————————————————————-
📸Follow and interact with us on Instagram:
https://www.instagram.com/avronaofficial
——————————————————————————————-
📕Follow and interact with us on Facebook:
https://www.facebook.com/avronaofficial
——————————————————————————————-
👕Check out our merch:
https://avrona-merch.creator-spring.com
——————————————————————————————–
#cyberpunk2077 #cyberpunk #tech #amd #benchmark #gamingpc #pcgaming
source
native res is just better period
Fsr 3.0 sucks.
they should implement fsr 3.1 because fsr3.0 has framegen from 2.2 afaik
Mod from nexus works way better than fsr 3.0 because mod is actually made on fsr 3.1
Actually, stand-still images were always great with FSR 2, especially texture sharpness and details were better than dlss and xess. It is in motion where FSR is so bad and dlss/xess has a clear win over it. You can not prove anything with stand-still images.
And for cyberpunk, it was more than 9 months ago they announced it, yet they deliver it now and it is so buggy, so bad, and without fsr 3.1. C'mon man, even with mods we have fsr 3.1 while they maintain better quality with every aspect than this.
They should make FG available without upscaling.
terrible experience with the fsr3 in this game, or its not optimized for nvidias since we can use the dls?
Intel xe super sampling still better than FSR on that game, and I'm playing on an Ally, which literally relies on FSR on most games
random comment
Hey, I recently tried Boosteroid since my PC can’t run Cyberpunk 2077, and it worked great—no lag at all! Also, Judy Alvarez is one of my favorite characters. Maybe you could do a review of a cloud gaming service like Boosteroid to help people with weaker PCs still enjoy Cyberpunk and characters like Judy?
As a 1440p gamer with a RTX 4080 I choose DLSS + Frame Gen + Ray Reconstruction and Path Tracing in Cyberpunk to get a smooth 100 fps experience. Without FG still get around 65-70 in most cases and I can lock my frame rate to 60 fps. To be honest Ray Reconstruction in Path Tracing gives me a 5-10 fps extra too.
The FS3 implementation on CP2077 is awfull. Not surprised that the Nvidia DLSS implementation is flawless. Biased dev.
Not really. Still looks like shiyot.
Huh. The FSR3.1 mod for this game is available on Nexus from the day AMD released it publicly. It works with any Dx12 GPU and allows you to select any upscaler you want.
Ah, and it doesn't disable reflex on NVIDIA GPUs like the official version does…
I have never had FSR really work well in Cyberpunk. Ray Reconstruction was the point for me when raytracing and DLSS finally made sense. Before that I would just turn all RT settings off for better clarity and performance. Frame generation makes sense at higher resolutions but then I would probably skip RT anyway.